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Camp Supplies

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Camp Supplies are Consumables such as Food or Drinks which allow characters to perform a Long Rest, restoring all Hit Points and expended Spell Slots.

Camp Supplies[edit section | visual editor]

  • Every Food and Drink has an inherent Camp SuppliesCamp Supplies value ranging from 1 to 80.
  • At least 40 camp supplies (80 for tactician difficulty, 120 max for custom difficulty) worth of food and / or drinks need to be consumed in order to take a Long Rest. More supplies can be used during a Long Rest, but doing so does not provide additional benefits. If the supplies requirement is not reached and a rest is still taken, only the benefits of a Partial Rest are received by the party instead. Among other limitations, no Short Rest slots are recovered and party members regain only half of their hit points and spell slots.
  • Alcoholic beverages can also be consumed with a Bonus Action, granting AlcoholAlcohol condition to the character.
  • Salami can be also used as a melee weapon.
  • Some supplies can also be used for healing instead:

Related Achievements[edit section | visual editor]

Bedrolls and Breakfast
Take four full Long Rests in a single playthrough - adventuring's tiring work.
Bottoms Up
Long Rest using only alcohol - a time-honoured dwarven tradition.
Punch Drunk
Defeat twenty opponents while a party character is drunk in a single playthough - down them.

List of Camp Supplies[edit section | visual editor]

20+ Supply[edit section | visual editor]

15+ Supply[edit section | visual editor]

10+ Supply[edit section | visual editor]

5+ Supply[edit section | visual editor]

1+ Supply[edit section | visual editor]

Alcohol[edit section | visual editor]

Weapons[edit section | visual editor]

Salami (6⁠6)

List of Camp Supplies by cost efficiency[edit section | visual editor]