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Fleeing (status group)

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Condition Type Icon.pngSG_Fleeing is a status group. Conditions in this status group cause the affected entity to flee from whomever applied the condition.

Immunity

The following items grant immunity to all conditions in this status group:

List of conditions in SG_Fleeing[edit section]

Condition Effects
Command: FleeCommand: Flee
FearfulFearful
  • Has Disadvantage Disadvantage on Ability Checks and Attack Roll Attack Rolls.
  • It must run from the source of its fear and cannot take any additional actions.
  • Targets can make a Saving Throw Saving Throw to shake off this effect if they end their turn out of sight from their source of fear.
Missing PetsMissing Pets
TurnedTurned
  • A turned creature must spend its turns trying to move as far away from the creature which turned it as possible.
  • It cannot willingly move to a space within 9 m (30 ft) of that creature.
  • It also cannot take  Reactions.
  • For its Actions, it can use only the Dash Dash action or try to escape from an effect that prevents it from moving.
  • The condition ends upon taking damage.