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Searing Smite (Azer)
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For the normal version of this spell, see Searing Smite.

Searing Smite is a level 1 evocation spell. It is a unique version of Searing Smite available to azers. Compared with the normal version, it does not consume a Bonus Action on hit, has a once-per-combat restriction, does not cost spell slots, and of course cannot be upcasted for extra damage. It cannot be learned by party members.
Description
Your weapon flares with white-hot intensity. It deals, on top of weapon damage, an extra 1d6Fire damage and marks the target with Searing Smite.
Properties
- Cost
- Action
- Damage: 2~12
- Details
- Attack Roll
- CON Save
- Melee: 1.5 m / 5 ft
- Recharge: Once per battle
- Concentration
At higher levels
Casting this spell at a higher level grants no additional benefit.
Technical details
UID
Target_Smite_Searing_Azer
Spell flags
Condition: Searing Smite
Searing Smite
Duration: 10 turns
Spell Save DC Constitution Saving Throw
- Takes 1d6 damage per turn.
- The condition ends if target succeeds a Constitution Saving throw.
How to learn
Used by creatures: Azer
Notes
- Missing with this attack does not put it on cooldown.














