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Arms of Hadar

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Arms of Hadar is a level 1 conjuration spell. It allows the caster to summon dark tendrils and deal Necrotic⁠Necrotic damage to creatures in an area centered on the caster, preventing them from taking  Reactions.

Description

Prevent targets from using reactions.

Properties

Cost
 Action +  Level 1 Spell Slot
Damage: 2~12
2d6Necrotic⁠Necrotic
Details
STR Save (Spell save DC) STR Save (Spell save DC) (On Save: Targets still take half damage but are able to use  Reactions.)
Range: Self Range: Self
AoE: 3 m (10 ft) Radius AoE: 3 m (10 ft) Radius

At higher levels

Upcasting: Deals an additional 1d6⁠Necrotic⁠Necrotic damage per level.

Technical details

Ico stats.png UID
Shout_ArmsOfHadar
https://bg3.norbyte.dev/search?q=name:Shout_ArmsOfHadar

Condition: Arms of Hadar

Arms of Hadar Arms of Hadar

Duration Icons.pngDuration: 1 turn

How to learn

Classes: Granted by features:

Granted by items:

Notes

  • The incantation for Arms of Hadar is Morē, the Latin command "die!"
  • This spell does not prevent the target from taking reactions that do not require a  Reaction point (for example, a Paladin's Divine Smite or a boss' legendary action).

Visuals

External links[edit section | visual editor]