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Divine Smite on Critical Hit
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This article is about the reaction to trigger Divine Smite post-critical hit. For the reaction for non-critical hits, see Divine Smite (reaction).

Divine Smite on Critical Hit is a Paladin Reaction option. It prompts the character to expend a spell slot for Divine Smite upon landing a critical hit with a melee weapon attack. It can trigger on multiple attacks within a single turn, such as when using Extra Attack or dual-wielding.
Description
Your weapon deals an additional 4d8Radiant damage, increased by 2d8Radiant damage when attacking Fiends or Undead.
This reaction only triggers when you land a Critical Hit.Properties
- Cost
- Level 1 Spell Slot
- Damage: 6~48
At higher levels
- When Divine Smite is cast at 2nd level or higher, damage increases by 2d8Radiant for each spell slot level above 1st. This damage is capped to 10d8, so using a spell slot above 4th spell level adds no further damage.
Technical details
UIDs
Interrupt_Smite_Divine_CriticalInterrupt_Smite_Divine_Critical_2Interrupt_Smite_Divine_Critical_3Interrupt_Smite_Divine_Critical_4Interrupt_Smite_Divine_Critical_5Interrupt_Smite_Divine_Critical_6 Interrupt Contexts
OnCastHit Enable Contexts
OnStatusApplied, OnStatusRemovedDivineSmite Notes
- See Divine Smite (reaction) for more information and Smite for additional details that apply to all variants of Smite.
- By default, Divine Smite on Critical Hit is set to auto-confirm and the Divine Smite is disabled.
Bugs
- The reaction uses the normal Divine Smite icon instead of a critical version explicitly made for it.
- The description does not show the double damage dice due to the critical hit. The numbers have been adjusted here.
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