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Doom Axe

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Doom Axe image

Doom Axe is an uncommon Greataxe that afflicts targets with Bone Chilled Bone Chilled condition on each successful hit.

Bringer of that which it is.

Properties

Damage
1d12 (1~12) + Strength modifier Slashing⁠Slashing
Details
Greataxes Greataxes
Rarity: Uncommon Rarity: Uncommon
Dippable Icon.png Enchantment: None
Two-Handed Two-Handed
Dippable Dippable
Melee: 1.5 m (5 ft) Melee: 1.5 m (5 ft)
Weight: 3.15 kg (6.3 lb) Weight: 3.15 kg (6.3 lb)
Price: 65 gp Price: 65 gp

Special

The holder of this item gains:

Edge of Terror
Each strike fills the target with a chilling dread that prevents it from regaining hit points. Undead creatures also get Disadvantage Disadvantage on Attack Roll Attack Rolls.

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Cleave Cleave (Action)
Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals. (Recharge: Short rest Recharge: Short rest.)
Lacerate Lacerate (Action)
Slash at your target's vital points to make it Bleed Bleed. (Recharge: Short rest Recharge: Short rest.)
Prepare Prepare (Movement Speed)
Spend 6 m (20 ft) of your movement to deal an additional Strength modifier⁠Physical⁠PhysicalDRS damage (minimum 1) on each successful melee weapon attack for the rest of the turn. (Recharge: Short rest Recharge: Short rest.)

Notes

  • This item is not present in the launch version of the game. Its effects were largely replaced by the  Doom Hammer, which is identical save for being a maul instead of an axe.