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Doom Axe
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This article is about content – such as characters, quests, items, or mechanics – that has been removed from the game entirely, and is no longer accessible by any means. |

Doom Axe is an uncommon Greataxe that afflicts targets with Bone Chilled condition on each successful hit.
Properties
- Damage
1d12 (1~12) + Strength modifier Slashing
- Details
- Greataxes
- Rarity: Uncommon
- Enchantment: None
- Two-Handed
- Dippable
- Melee: 1.5 m (5 ft)
- Weight: 3.15 kg (6.3 lb)
- Price: 65 gp
Special
The holder of this item gains:
- Edge of Terror
- Each strike fills the target with a chilling dread that prevents it from regaining hit points. Undead creatures also get Disadvantage on Attack Rolls.
Weapon actions
If you have proficiency, equip in main hand to gain:
- Cleave ()
- Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals. ( Recharge: Short rest.)
- Lacerate ()
- Slash at your target's vital points to make it Bleed. ( Recharge: Short rest.)
- Prepare ()
- Spend 6 m (20 ft) of your movement to deal an additional Strength modifierPhysicalDRS damage (minimum 1) on each successful melee weapon attack for the rest of the turn. ( Recharge: Short rest.)
Notes
- This item is not present in the launch version of the game. Its effects were largely replaced by the Doom Hammer, which is identical save for being a maul instead of an axe.





















