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Dream Guardian/Combat

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This page focuses on the Dream Guardian's behaviour during turn-based combat gameplay.

Attacks and actions[edit section | visual editor]

Surrounded by silver mist, you teleport to an unoccupied space you can see.

Main Hand Attack Main Hand Attack (Action)   –  Spear +2
Damage: 4~9
1d6 + 3Piercing⁠Piercing

Make a melee attack with your equipped weapon.

Command a creature to drop its weapon on its turn and do nothing else.

Command a creature to flee from you on its turn and do nothing else.

Command a creature to fall Prone Prone immediately and do nothing else.

Command a creature to fall Prone Prone on its turn and do nothing else.

Silence Silence a creature with a psionic command.

Rush Attack Rush Attack (Action)   –  Spear +2
Damage: 4~7
1d4 + 3Piercing⁠Piercing

Charge forward and attack the first enemy in your way, possibly pushing them Off Balance Off Balance.

Tactician Only[edit section | visual editor]

Dominate a nearby humanoid. Allies are unaffected.

Each time the dominated creature takes damage, it may repeat the Saving Throw Saving Throw against your domination.

Encounter details[edit section | visual editor]

The Dream Guardian will only appear in combat during the final battle Atop the Netherbrain if the party chose to side with Orpheus rather than the Emperor. At the start of combat, the Emperor will summon four Dream Guardians to fight alongside him.

The Dream Guardians typically spend their turn using Psionic Suggestion Psionic Suggestion (a unique spell similar to Command Command) to control the party's actions and Fleeting Dream Fleeting Dream to reposition themselves.

Tactics[edit section | visual editor]

The Dream Guardians' low number of hit points make them very vulnerable to high damage spells and attacks that can take them out before they begin using Psionic Suggestion Psionic Suggestion to interfere with the party. Area of Effect spells and attacks such as Chain Lightning Chain Lightning or  Arrow of Many Targets can kill several of them in a single turn.

Alternatively, the party can use Heroes' Feast Heroes' Feast before ascending the Brain Stem, since its Advantage Advantage on Wisdom saving throws counteracts Psionic Suggestion Psionic Suggestion.

On Tactician or Honour mode, the party should be wary of summoning any Humanoid allies via Gather Your Allies Gather Your Allies since the Dream Guardians will often attempt to gain control of them with Mind Flayer Domination Mind Flayer Domination.

Notes[edit section | visual editor]

  • Up to 4 Dream Guardians are summoned, representing the different Dream Guardians of each party member. The appearance of the first is based on the Dream Guardian that the player designed at the start of the game. However, it is not completely identical – it only shares the same race and gender.
  • The remaining 3 always have the same appearances: a human with shoulder-length grey hair, a human with curly red hair, and a human with short black hair.
  • Regardless of their appearances, none of them have any racial passives.

Loot[edit section | visual editor]