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Explosives

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Explosives are a kind of rapidly combustible consumables in Baldur's Gate 3.

“
Hah! Enough warriors to make this a fair fight. Failing that, we've got the means to make it unfair. That's why our every ounce of anything that goes boom is buried out in front of that gate.
„
— Asharak, on the virtues of strategically placed munitions

Overview[edit section | visual editor]

Explosives cause one or more of the following effects:

  • Fire⁠Fire Area of Effect (AOE) damage
  • Force⁠Force AoE damage
  • Forcible displacement (knockback) of creatures.

The listings provided below should be seen as non-exhaustive. For details about some saving throw effects, see CanAreaDamageEvade (spell flag).

Arrows[edit section | visual editor]

Main article: Arrows
Name AOE Radius Damage Knockback Save DC On Save

Arrow of Roaring Thunder
2 m
7 ft
Weapon damage 2 m
7 ft
DC 12 STR halve damage
negate knockback

Smokepowder Arrow
5 m
17 ft
4d6⁠Fire⁠Fire
4d6⁠Force⁠Force
3 m
10 ft
DC 12 DEX halve damage
negate knockback

Grenades[edit section | visual editor]

Regular Grenades[edit section | visual editor]

Name AOE Radius Damage Area/Condition Knockback Other

Alchemist's Fire
3 m
10 ft
- Fire Fire - -

Ochre Jelly Slime
1 m
3 ft
1d4+2⁠Fire⁠Fire Burning Burning (5 turns) - -

Sanguine Explosive
2 m
7 ft
4d8⁠Fire⁠Fire
4d8⁠Force⁠Force
Burning (Orthonic) Burning (Orthonic) (2 turns) - DEX Save (DC 17) DEX Save (DC 17) to halve damage, negate Burning

Smokepowder Bomb
4 m
13 ft
3d4+9⁠Force⁠Force[1] - - DEX Save (DC 12) DEX Save (DC 12) to halve damage

Special Grenades[edit section | visual editor]

Name AOE Radius Damage Area/Condition Knockback Other

Brilliant Retort
4 m
13 ft
3d4+9⁠Force⁠Force[1] Silenced Silenced (2 turns) - DEX Save (DC 12) DEX Save (DC 12) to halve damage, negate Silenced

Flammable Slime Bomb
1 m
3 ft
1d4+2⁠Fire⁠Fire Burning Burning (5 turns) - Identical to  Ochre Jelly Slime

Orthon Explosive
4 m
13 ft
3d6⁠Fire⁠Fire Infernal Burning Infernal Burning (3 turns) - DEX Save (DC 13) DEX Save (DC 13) to halve damage, negate Infernal Burning

Orthonic Handbomb
2 m
7 ft
4d8⁠Fire⁠Fire
4d8⁠Force⁠Force
Burning (Orthonic) Burning (Orthonic) (2 turns) - DEX Save (DC 17) DEX Save (DC 17) to halve damage, negate Burning

Surprise-Based Teddy Bear
4 m
13 ft
6d6⁠Fire⁠Fire - 2 m
7 ft
DEX Save (DC 15) DEX Save (DC 15) to halve damage

Satchels and Barrels[edit section | visual editor]

Name AOE Radius Damage Area Knockback Other

Firewine Barrel
6 m
20 ft
4d6⁠Fire⁠Fire[2] Fire Fire (ignited)
Alcohol Alcohol (destroyed)
3 m
10 ft
DEX Save (DC 14) DEX Save (DC 14) to halve damage

Nautiloid Tank
6 m
20 ft
6d6⁠Fire⁠Fire[2] Fire Fire (ignited)
Mysterious Liquid Mysterious Liquid (destroyed)
3 m
10 ft
DEX Save (DC 12) DEX Save (DC 12) to halve damage

Oil Barrel
6 m
20 ft
6d6⁠Fire⁠Fire[2] Fire Fire (ignited)
Oil Oil (destroyed)
3 m
10 ft
DEX Save (DC 12) DEX Save (DC 12) to halve damage

Runepowder Barrel
18 m
60 ft
10d8+40⁠Force⁠Force - 6 m
20 ft
DEX Save (DC 12) DEX Save (DC 12) to halve damage

Runepowder Bomb
18 m
60 ft
10d8+40⁠Force⁠Force - 6 m
20 ft
DEX Save (DC 12) DEX Save (DC 12) to halve damage

Runepowder Vial
6 m
20 ft
5d4+18⁠Force⁠Force - 6 m
20 ft
DEX Save (DC 12) DEX Save (DC 12) to halve damage

Smokepowder Barrel
6 m
20 ft
4d4+18⁠Force⁠Force[2][3]
2d6⁠Fire⁠Fire
2d6⁠Force⁠Force
Fire Fire (ignited)
Smokepowder Smokepowder (destroyed)
6 m
20 ft
DEX Save (DC 12) DEX Save (DC 12) to halve initial Force damage and negate Fire damage.

Smokepowder Satchel
3 m
10 ft
3d4+9⁠Force⁠Force[2][3]
2d6⁠Fire⁠Fire
2d6⁠Force⁠Force
Fire Fire (ignited)
Smokepowder Smokepowder (destroyed)
3 m
10 ft
DEX Save (DC 12) DEX Save (DC 12) to halve initial Force damage and negate Fire damage.

Notes and references[edit section | visual editor]

  1. ↑ 1.0 1.1 There is a bug common to  Brilliant Retort and  Smokepowder Bomb (of which the former is a variant) that applies multiple instances of damage to each creature in the blast range. Each instance of damage triggers its own saving throw.
  2. ↑ 2.0 2.1 2.2 2.3 2.4 This item ignites if thrown or placed onto a Fire Fire surface
  3. ↑ 3.0 3.1 There are edge cases specific to  Smokepowder Barrels and  Smokepowder Satchels listed on their respective pages.