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Fiendish Vice (Condition)

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Properties

Grants:

Burning HandsBurning Hands (Action + Level 1 Spell Slot)
Each flammable target is hit with 3d6FireFire damage.
Flame BladeFlame Blade (Bonus Action + Level 2 Spell Slot)
Conjure a flaming Scimitar in your hand for 10 turns that deals 3d6FireFire damage. It sheds a bright light in a 3 m (10 ft) radius and a dim light in a 6 m (20 ft) radius.
Hellish RebukeHellish Rebuke (Reaction + Level 1 Spell Slot)
React to your next attacker with flames that deal 2d10FireFire damage.
ThaumaturgyThaumaturgy (Action)
Gain AdvantageAdvantage on Intimidation and Performance Checks.

Sources of Fiendish Vice