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King's Knife

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King's Knife image

King's Knife is a Duergar variant of the common Longsword. It is identical to a Longsword in all but appearance.

Crudely forged with mismatched components, nearly rusted through, and plenty sharp.

Properties

One-handed damage
1d8 (1~8) + Strength modifier Slashing⁠Slashing
Two-handed damage
1d10 (1~10) + Strength modifier Slashing⁠Slashing
Details
Longswords Longswords
Rarity: Common Rarity: Common
Dippable Icon.png Enchantment: None
Versatile Versatile
Dippable Dippable
Melee: 1.5 m (5 ft) Melee: 1.5 m (5 ft)
Weight: 1.35 kg (2.7 lb) Weight: 1.35 kg (2.7 lb)
Price: 40 gp Price: 40 gp
Ico stats.png
UID WPN_Duergar_Sword_KingsKnife
https://bg3.norbyte.dev/search?q=name:WPN_Duergar_Sword_KingsKnife
UUID 5908898d-5d9e-40de-ab07-3f8fb5f0174c
https://bg3.norbyte.dev/search?q=uuid:5908898d-5d9e-40de-ab07-3f8fb5f0174c
Stats WPN_KingsKnife
https://bg3.norbyte.dev/search?q=name:WPN_KingsKnife+type:stat
Ico stats.png
UID WPN_Duergar_Sword_KingsKnife
https://bg3.norbyte.dev/search?q=name:WPN_Duergar_Sword_KingsKnife
UUID 5908898d-5d9e-40de-ab07-3f8fb5f0174c
https://bg3.norbyte.dev/search?q=uuid:5908898d-5d9e-40de-ab07-3f8fb5f0174c
Stats MAG_Duergar_Sword_KingsKnife
https://bg3.norbyte.dev/search?q=name:MAG_Duergar_Sword_KingsKnife+type:stat

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Pommel Strike Pommel Strike (Bonus Action)
Make a non-lethal attack against an enemy and possibly Daze Daze them. (Recharge: Short rest Recharge: Short rest.)
Lacerate Lacerate (Action)
Slash at your target's vital points to make it Bleed Bleed. (Recharge: Short rest Recharge: Short rest.)
Rush Attack Rush Attack (Action)
Charge forward and attack the first enemy in your way, possibly pushing them Off Balance Off Balance. (Recharge: Short rest Recharge: Short rest.)

Where to find

Bugs

  • In the game files, the root template of this sword (UUID 5908898d-5d9e-40de-ab07-3f8fb5f0174c) actually describes a shortsword, which is also used as the basis for the  Knife of the Undermountain King. In fact, the magical properties of that sword are also added to this root template (via the <Stats> tag), meaning that this item should have those properties as well, and will do so if spawned via the console. However, the weapon that's spawned in-game is not directly based on the root template but rather on a stat entry called WPN_KingsKnife which inherits properties from WPN_Longsword. This ends up making this item functionally identical to a common longsword.
  • Equipping a hireling with this weapon, then dismissing and re-hiring them, changes this weapon's stats and weapon actions to those of  Knife of the Undermountain King, as its root template has the same stats.

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