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Light

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For the weapon property, see Light (weapon property).
Light is a cantrip (Evocation). It makes an object shed light in a small area.

Description

Infuse an object with an aura of light.

Prerequisite Icon.pngOnly affects one target at a time.

Properties

Cost
 Action
Details
Melee: 1.5 m (5 ft) Melee: 1.5 m (5 ft)

Technical details

Ico stats.png UID
Target_Light
https://bg3.norbyte.dev/search?q=name:Target_Light

Condition: Light

Light Light

Duration Icons.pngDuration: Until long rest

  • This object has an aura of light with a radius of 7.5 m (25 ft).

How to learn

Classes: Races:

(Character level is the sum of all class levels for a multi-classed character.)

Granted by features:

Granted by items:

Other ways to learn:

Notes

  • When cast on a non-ally creature, a Dexterity saving throw with a DC equal to the caster's spell save DC is rolled and the Light Light condition is applied if the creature fails this saving throw.
  • This spell grants the full Until Long Rest condition duration only when cast on a character. Objects like scenery or items lit up while on the ground receive a 20 turn condition duration instead.
    • When cast on a character, it applies the effect to their active weapon.
  • Characters whose Armour Set Visibility setting is set to "Camp" only shed light if they are actively making an attack (since in this mode, the active weapon is not visible when stowed). However, the spell is still active and switching the setting back to Default causes the light to appear again.
  • Light has two incantations: Fiat Lux, Latin for "let there be light", and Sol Invictus, Latin for "unconquered sun".
  • Light cannot penetrate Darkness Darkness.

Bugs

  • Light applied to a weapon that was previously equipped does not lose the condition during a long rest if the weapon is not equipped by or stored in the inventory of a character.
    • The Light condition is unique per caster, and can be removed from an affected weapon by having the original caster apply Light on another object. Light may also be overwritten by another caster, who then applies Light on another object.

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