Ad placeholder
Maul +1
Jump to navigation
Jump to search

Maul +1 is an uncommon, lightly enchanted (+1) Maul.
Properties
- Damage
2d6 + 1 (3~13) + Strength modifier Bludgeoning
- Details
- Mauls
- Rarity: Uncommon
- Enchantment: + 1
- Two-Handed
- Dippable
- Melee: 1.5 m (5 ft)
- Weight: 4.5 kg (9 lb)
- Price: 40 gp
-
UID
WPN_Maul_1UUID
7e8ef269-0e7b-4352-8828-89c5fced943c
Special
The holder of this item gains:
Main Hand Only
- When you miss a melee attack, you deal Strength ModifierBludgeoning damage (minimum of 1) anyway.
Weapon actions
If you have proficiency, equip in main hand to gain:
- Backbreaker ()
- Put extra force behind your strike to possibly knock your enemy Prone. ( Recharge: Short rest.)
- Concussive Smash ()
- Hit an enemy with all your might to deal damage and possibly Daze them. ( Recharge: Short rest.)
Where to find
- Sold by any trader using the magic melee table
Notes
Regarding Tenacity:
- If a weapon action misses, using Tenacity does not trigger its effects.
- As Tenacity deals weapon damage even if an attack misses, it can trigger many on-hit effects from equipment. For example, from the Gloves of Power, the Callous Glow Ring, weapon coatings, or any infusion from the Ring of Elemental Infusion.
Bugs
Regarding Tenacity:
- As Horde Breaker (Melee) rolls invisible, zero-damage weapon attacks against all enemies in the Horde Breaker area of effect, Tenacity can be prompted to trigger against them even if the first attack hits. It is therefore possible to score 2 hits in one attack: the full attack against the original Horde Breaker target and a Tenacity hit against another target.





















