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Mind Flayer Form (Condition)
- Affected entity has completed ceremorphosis and become a mind flayer.
Properties
Passive: Ability Drain
Once per turn, when you make an Attack Roll, the attack reduces that target's corresponding Ability by 1. The reduced ability score cannot be decreased lower than 1.
The Ability that is reduced is the same as the one used to make the Attack Roll.
For melee weapons, this is usually Strength, for ranged weapons usually Dexterity, and for spells usually your Spellcasting Ability.
Passive: Charm
Channel the dark allure of the tadpole to Charm an enemy that attacks you, preventing them from attacking you until their next turn.
Passive: Cull the Weak
When you bring a creature down to fewer hit points than your number of evolved illithid powers, it dies and all nearby creatures take 1~4Psychic damage.
Passive: Favourable Beginnings
The first Attack Roll or Ability Check you make against any target gains a bonus equal to your Proficiency Bonus.
Passive: Luck of the Far Realms
Once per Long Rest, you can change a successful Attack Roll against a foe into a Critical Hit.
Passive: Permanent Mind Sanctuary
Passive: Psionic Backlash
When an enemy within 9 m (30 ft) casts a spell, you can use your reaction to inflict 1d4 Psychic damage to the caster per the spell's level.
Passive: Psionic Dominance
When an enemy within 18 m (60 ft) targets you with a spell of a Level that is lower than or equal to your Proficiency Bonus, you can use your reaction to nullify the spell.
Condition: Permanent Mind Sanctuary
- While in combat, Mind Flayers can use actions and bonus actions interchangeably.



























