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Pillar of Souls

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Pillar of Souls is an environmental object in the House of Hope in Act Three.

Involvement[edit section | visual editor]

During the battle against Raphael Raphael, four Pillars of Souls surround the room, granting him bonuses for his condition Soul Pillar Proximity Soul Pillar Proximity.

For each pillar in play, his attacks deal an additional 1d12⁠Fire⁠Fire damage, and add +3 to his Dexterity checks and Saving Throws. Raphael can also gain 3d6⁠Hit Points⁠Hit Points per active pillar with the action Consume Souls Consume Souls.

These pillars are vulnerable to ⁠Bludgeoning⁠Bludgeoning and ⁠Force⁠Force damage.

When a pillar takes ⁠Radiant⁠Radiant damage it becomes affected by Thwarted Consumption Thwarted Consumption for a turn.

The pillars are invulnerable to damage in their deactivated state when the party first arrives, and only become vulnerable during the fight with Raphael.

Conditions[edit section | visual editor]

Generic Radiant Condition Icon.webp Soul Pillar: Activated

  • Raphael can now consume souls from this Soul Pillar to spend on powerful spells - but is susceptible to Radiant damage and other methods of dispelling the gathered souls.