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Poisoned (status group)

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This page is about the status group. For the condition, see Poisoned (Condition).

Condition Type Icon.pngPoisoned is a status group. PoisonedPoisoned is the representative condition for the type.

Removal

The following items remove all conditions in this status group:

The following spells/actions remove all conditions in this status group:

Immunity

The following items grant immunity to all conditions in this status group:

The following spells/actions grant immunity to all conditions in this status group:

The following passive features grant immunity to all conditions in this status group:

The following conditions grant immunity to all conditions in this status group:

Advantage and Disadvantage

The following items grant AdvantageAdvantage on saving throws to all conditions in this status group:

The following spells/actions grant AdvantageAdvantage on saving throws to all conditions in this status group:

The following passive features grant AdvantageAdvantage on saving throws to all conditions in this status group:

List of conditions in Poisoned[edit section]

Condition Effects
Assassin's BloodAssassin's Blood
  • Creature must succeed a Constitution Saving ThrowSaving Throw or take 1d12PoisonPoison and get Poisoned until the next Long Rest.
  • On a successful save, it still takes half damage.
At Death's DoorAt Death's Door
At Death's DoorAt Death's Door
  • The more the creature rests, the worse it feels.
At Death's DoorAt Death's Door
At Death's DoorAt Death's Door
Auntie Ethel's Special BrewAuntie Ethel's Special Brew
Brewed-Up BellyglummerBrewed-Up Bellyglummer
CloudkillCloudkill
  • While it remains in the cloud, affected entity takes 5d8PoisonPoison damage every turn.
Contagion PoisonedContagion Poisoned
  • Has DisadvantageDisadvantage on Attack RollAttack Rolls and Checks.
  • Each turn, it must succeed on a Saving ThrowSaving Throw, or the poison will advance in stage. On 3 successes, it recovers. On 3 failures, it contracts the disease corresponding to the variant of the spell Contagion that was cast.
Duergar PoisonDuergar Poison
Hoots' HoochHoots' Hooch
  • A new invention of the Sharess' Caress bartender Hoots - like being decked in the sobriety.
Ingested Poisoned BeerIngested Poisoned Beer
  • Beer mixed with a deadly toxin courses through the character's veins, slowly killing it.
  • Affected entity takes 1d6+6PoisonPoison damage per turn, for 10 turns.
NauseousNauseous
Noxious FumesNoxious Fumes
Oily SupOily Sup
PoisonedPoisoned
PoisonedPoisoned
PoisonedPoisoned
PoisonedPoisoned
Poisonous FumesPoisonous Fumes
Purple Worm ToxinPurple Worm Toxin
  • Affected entity takes 1d10PoisonPoison damage at the end of its next turn.
Serpent Fang ToxinSerpent Fang Toxin
  • Affected entity takes 1d6PoisonPoison damage at the end of its next turn.
SicklySickly
  • Feeling extremely off - suspiciously so.
Simple ToxinSimple Toxin
  • Affected entity takes 1d4PoisonPoison damage at the end of its next turn.
Stricken with Crawler MucusStricken with Crawler Mucus
Stricken with Drow PoisonStricken with Drow Poison
Stricken with MaliceStricken with Malice
Tongue of MadnessTongue of Madness
Upset StomachUpset Stomach
Wyvern ToxinWyvern Toxin
  • Affected entity takes 1d8PoisonPoison damage at the end of its next turn.