Ray of Sickness is a level 1 necromancy spell. It allows spellcasters to hit enemies with a ray of nauseating energy that deals damage, and potentially Poisons them.
Description
Possibly the target.Properties
- Cost
Action +
Level 1 Spell Slot
- Damage: 2~16
- Details
Attack roll
CON Save
Range: 18 m / 60 ft

2d8
At higher levels
Upcasting: Casting this spell at a higher level deals an extra 1d8 damage for each spell slot level above 1st.Condition: Poisoned
Duration: 2 turns
Spell save DC Constitution saving throw
- Suffers
Disadvantage on
Attack rolls and Ability Checks.
How to learn
Classes:
- Class level 1: Sorcerer, Wizard, Draconic Bloodline (Green/Poison), and Death Domain (Domain Spell)
- Class level 3: Arcane Trickster, and Eldritch Knight
Granted by items:
Markoheshkir (
Recharge: Short rest)
Staff of Crones (
Recharge: Short rest)
Other ways to learn:
- Granted to Warlocks who choose the Eldritch Invocation at level 7+. When gained in this way, the spell can be cast once per Long Rest and does not expend Spell Slots.
- Wizards can scribe a
Scroll of Ray of Sickness to their spellbooks.