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Rush (Boar)
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This article is about the version available to regular boars. For the version available to hellsboars, see Rush (Hellsboar).

Description
Charge forward and attack all enemies and objects in the way.
Doesn't provoke Opportunity Attacks.Properties
- Cost
- Action
- Damage: 2~7
1d6 + 1Slashing- Details
- Attack Roll
- Range: 9 m (30 ft)
Condition: Prone
Prone
Duration: 2 turns
- Can't move or take Actions, Bonus Actions, or Reactions, and has Disadvantage on Strength and Dexterity Saving Throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m (10 ft) of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- Falling Prone immediately ends Concentration.
- If a creatures falls Prone on its turn, the turn immediately ends.
How to learn
Used by creatures: Hellsboar, Scared Boar, and Tusk












