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SG Helpable Condition

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Condition Type Icon.pngSG_Helpable_Condition is a status group. Conditions in this status group can be removed by the Help Help action.

List of conditions in SG_Helpable_Condition[edit section]

Condition Effects
AmbushedAmbushed
  • Taking damage or being Helped ends this condition.
DazedDazed
Feigning DeathFeigning Death
  • Has sunk into a magical coma deep enough to imitate death
  • Resistant to all damage except Psychic⁠Psychic damage, and Disease and Poison no longer have any effect
  • Removed when Helped
Fiendish Obeisance: KneelFiendish Obeisance: Kneel
  • Affected entity has been compelled to kneel by a fiend. It cannot move or take actions, bonus actions, or reactions, and has Disadvantage Disadvantage on Strength and Dexterity Saving Throw Saving Throws.
  • Attacks against it have Advantage Advantage if they're made within 3 m (10 ft) of the entity. The entity must spend half its movement speed to stand up.
GrappledGrappled
  • At the start of each turn, the target makes a Strength Saving Throw Strength Saving Throw to attempt to free themselves. On a failed save, they take 2d6⁠Psychic⁠Psychic.
GrappledGrappled
  • Affected entity is incapacitated and cannot be damaged while held within the grapple. Help Help it to free it!
Off BalanceOff Balance
Ritual ComponentRitual Component
ShackledShackled
  • Chained to the ground with iron shackles
Weak GripWeak Grip
Wild Magic: BurningWild Magic: Burning
  • Takes 1d6⁠Fire⁠Fire damage at the start of each turn.