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SG Light

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Condition Type Icon.pngSG_Light is a status group.

List of conditions in SG_Light[edit section]

Condition Effects
Branding SmiteBranding Smite
BurningBurning
  • Takes 1d4FireFire damage per turn.
  • Can be removed with the HelpHelp action, using a Healing Potion or gaining Wet.
  • Immune from if Wet.
  • DipDip action can be used on Burning characters or objects.
BurningBurning
Burning FiercelyBurning Fiercely
  • Takes 1d10FireFire damage per turn.
Continual FlameContinual Flame
  • Enveloped in flames that produce no heat and never seem to die out.
  • Identical to the LightLight condition.
DaylightDaylight
  • Shining with the light of the sun. Dispels DarknessDarkness within a radius of 15 m (50 ft).
  • The Enchant Item version of this spell requires the target creature have a Weapon in their main hand.
Faerie FireFaerie Fire
Guiding BoltGuiding Bolt
Holy FireHoly Fire
  • Takes 1~4RadiantRadiant damage per turn.
Infernal BurningInfernal Burning
Lathander's LightLathander's Light
LightLight
  • This object has an aura of light with a radius of 7.5 m (25 ft).
MeltingMelting
  • Takes 10d6FireFire damage per turn.
Produce FlameProduce Flame
  • A flickering flame sheds light in a 9 m (30 ft) radius around the creature.
Roiling HellfireRoiling Hellfire
  • Flames from the heart of Avernus engulf this entity, inflicting 6d6FireFire damage per turn.
Sacred FlameSacred Flame
  • The affected entity sheds light in 1.5m radius. It cannot become InvisibleInvisible. Enemies are more likely to target this character during the trial.
Scorching AuraScorching Aura
  • Attacks dealt by this entity deal a bonus 1d6FireFire unless it is made WetWet.
Searing SmiteSearing Smite
Starry Form: ArcherStarry Form: Archer
Starry Form: ChaliceStarry Form: Chalice
  • In Starry Form. Whenever you cast a healing spell that consumes a spell slot, you can cast Chalice HealingChalice Healing.