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Searing Blood

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Searing Blood is a weapon action granted by  Rupturing Blade.

Description

Cut into an enemy, dealing an extra Proficiency bonus⁠Fire⁠Fire and 1d6⁠Fire⁠Fire damage to them, while you yourself take 1d6⁠Slashing⁠Slashing damage. Additionally, the attack might cause the target to Bleed Bleed and Burn Burn.

Properties

Cost
 Action
Damage: 2~12 + modifiers
Normal weapon damage
+ 1d6Fire⁠Fire
+ 1d6Piercing⁠Piercing (To self)
Details
Melee Weapon Attack Roll Melee Weapon Attack Roll
CON Save (Weapon action DC + 2) CON Save (Weapon action DC + 2)
Melee: 1.5 m (5 ft) Melee: 1.5 m (5 ft)
Recharge: Short rest Recharge: Short rest
Proficiency Icon.png Must be proficient with weapon

Technical details

Ico stats.png UID
Target_MAG_WeaponAction_SearingBlood
https://bg3.norbyte.dev/search?q=name:Target_MAG_WeaponAction_SearingBlood

Condition: Bleeding

Bleeding Bleeding

Duration Icons.pngDuration: 2 turns

CON Save (Weapon action DC + 2) CON Save (Weapon action DC + 2)

Condition: Burning

Burning Burning

Duration Icons.pngDuration: 2 turns

CON Save (Weapon action DC + 2) CON Save (Weapon action DC + 2)

  • Takes 1d4⁠Fire⁠Fire damage per turn.
  • Can be removed with the Help Help action, using a Healing Potion or by becoming Wet Wet.
  • Immune from if Wet Wet.
  • Dip Dip action can be used on Burning characters or objects.

How to learn

Granted by items:

Notes

  • The target makes separate saving throws to avoid Bleeding Bleeding and Burning Burning.
  • This attack's damage modifiers function as damage rider sources, even in Honour mode. Consequently, riders such as Phalar Aluve: Shriek Phalar Aluve: Shriek and Hex Hex trigger separately for the weapon's base damage, the 1d6 fire damage, and the proficiency bonus fire damage. Notably, these bonuses also apply to the 1d6 slashing damage reflected back onto the attacker.

Bugs

  • The tooltip makes no mention of applying Bleeding and Burning.

Visuals