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Static Overdrive
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Static Overdrive is a class action available to Bernard that buffs his allies and hurts his enemies with damage. It also enables him to use his .
Description
Emanate a static discharge that buffs nearby constructs and hurts all others.Nearby constructs deal an additional 2d4 to weapon attacks. All others take 2d8 per turn and can't take reactions.
When the condition ends, become for 2 turns.
Properties
- Cost
Bonus Action
- Damage: 2~16
- Details
Range: Self
AoE: 6 m / 20 ft (Radius)
Recharge: Per turn
Duration: 2 turns

2d8 (To non-constructs)
Grants:
Condition: Static Discharge Aura
Condition: Static Discharge: Supercharge
Condition: Stunned
Duration: 2 turns
- Affected creatures cannot move or take
Actions,
Bonus Actions, or
Reactions.
- Affected creatures automatically fail
Strength and Dexterity saving throws.
- Removed by Freedom of Movement, Greater Restoration, Unshackling Strike.
- Attack Rolls against affected creatures have
Advantage.
How to learn
Used by creatures: Bernard
Notes
- The
Elixir of Lightning Resistance grants immunity to the damage from the aura. Any other source of resistance of damage simply halves the damage as normal.
- As of Patch 5, Static Discharge Aura/Supercharge lasts 2 turns instead of 3.
Bugs
- The in-game tooltip lists the damage bonus granted to nearby constructs as 1d6 + 2 , but it is 2d4 instead.