Ad placeholder

Status properties/BringIntoCombat

From bg3.wiki
Jump to navigation Jump to search

BringIntoCombat is a status property.

List of conditions with BringIntoCombat[edit section]

Condition Effects
Ability Drain: CharismaAbility Drain: Charisma
Ability Drain: DexterityAbility Drain: Dexterity
Ability Drain: IntelligenceAbility Drain: Intelligence
Ability Drain: StrengthAbility Drain: Strength
Ability Drain: WisdomAbility Drain: Wisdom
BaneBane
Cheater's FollyCheater's Folly
  • Affected entity has all Ability Scores reduced by 1 for attacking a reflection that's not their own. This effect can be applied thrice more.
Cloud of DaggersCloud of Daggers
ConfusedConfused
  • Affected entity is hostile to everyone, wanders around aimlessly, and occasionally skips turns in its stupor
Crown of MadnessCrown of Madness
  • Instilled with magical madness. Will attack the nearest creature, other than the spellcaster.
Demonspirit MadnessDemonspirit Madness
  • Affected entity has been driven to a frenzy by magical madness. It will attack the nearest creature on its turn.
  • At the end of each turn, the affected entity makes a Wisdom Saving Throw Wisdom Saving Throw. On a successful save, the condition is removed.
Eyebite: SickenedEyebite: Sickened
Fetid AuraFetid Aura
  • All nearby creatures fall victim to the ooze's Fetid Fumes and 1d6⁠Acid⁠Acid per turn.
Flaming AuraFlaming Aura
  • Creature is standing within 1.5 m (5 ft) of a flaming sphere and will take 2d6⁠Fire⁠Fire at the end of its turn. On a successful save, it will still take half damage.
Flaming SphereFlaming Sphere
  • Enemies and objects within 1.5 m (5 ft) of the sphere at end of their turn take 2d6⁠Fire⁠Fire damage. On a successful save, it still takes half damage.
Fractured PsycheFractured Psyche
Fractured PsycheFractured Psyche
GarrottedGarrotted
  • Affected entity is being strangled by a garrotte. It is Silenced and takes 3d6⁠Bludgeoning⁠Bludgeoning damage per turn.
  • Both the entity and the garrotter can't move until the condition ends.
  • If the entity and the garrotter are forcibly moved more than 5 m (17 ft) apart, this condition ends.
Glimpse of FreedomGlimpse of Freedom
  • Escaping certain death, the character is motivated to move 4.5 m (15 ft) quicker.
HarmHarm
  • Affected entity's maximum Hit Points have been reduced by the damage inflicted by the Harm spell
  • This condition is a Disease
Hellfire CurseHellfire Curse
Hellish SphereHellish Sphere
  • Creature is standing within 3 m (10 ft) of a flaming sphere and will take 6d6⁠Fire⁠Fire damage at the end of its turn. On a second save, it will still take half damage.
  • Dexterity save, based on the user's Wisdom Spell Save DC.
Hellish SphereHellish Sphere
  • Enemies and objects within 3 m (10 ft) of the sphere at the end of their turn take 6d6⁠Fire⁠Fire. On a successful save, they still take half damage.
Hexblade's CurseHexblade's Curse
  • Cursed by a Hexblade warlock. The warlock who cursed this entity adds their proficiency bonus to damage rolls against them. The number they need to roll a Critical Hit while attacking this entity is also reduced by 1.
Hexed: CharismaHexed: Charisma
Hexed: ConstitutionHexed: Constitution
Hexed: DexterityHexed: Dexterity
Hexed: IntelligenceHexed: Intelligence
Hexed: StrengthHexed: Strength
Hexed: WisdomHexed: Wisdom
Horrific VisageHorrific Visage
Houndmaster's PreyHoundmaster's Prey
Hunger of HadarHunger of Hadar
  • A sphere of cold blackness, teeming with unknown horrors.
  • Creatures starting their turn in the area take 2d6⁠Cold⁠Cold. Creatures ending their turn in the area possibly take 2d6⁠Acid⁠Acid.
  • The area is Difficult Terrain Difficult Terrain, and creatures within are Blinded Blinded.
Hunter's Mark QuarryHunter's Mark Quarry
  • Affected entity suffers an additional 1d6⁠Weapon⁠Weapon damage if the spellcaster hits it with a weapon attack.
Insect PlagueInsect Plague
LuredLured
  • The affected entity is attracted to a harpy's luring melody and uses its turn to move closer to the harpy, possibly provoking opportunity attacks from the other harpies.
  • The affected entity must pass a DC 13 Wisdom Saving Throw DC 13 Wisdom Saving Throw at the start of their turn or remain lured.
  • Taking damage or being Shoved removes the condition.
MadnessMadness
  • Hostile to everyone in the vicinity.
MoonbeamMoonbeam
  • Ghostly flames engulf any creature that enters this silvery light or starts its turn inside the light. They deal 2d10⁠Radiant⁠Radiant. On a successful save, targets still take half damage.
MoonbeamMoonbeam
  • Creature is engulfed by ghostly flames that inflict 2~20⁠Radiant⁠Radiant damage per turn. On a successful save, the creature still takes half damage.
MoonfireMoonfire
  • The blessing of Dame Aylin's divine mother deals 2d10⁠Radiant⁠Radiant to foes that come within 3 m (10 ft) of her or start their turn there.
Murderous Dagger CloudMurderous Dagger Cloud
Necrotic AuraNecrotic Aura
  • Gale exudes Necrotic energy. Nearby creatures take 1d4⁠Necrotic⁠Necrotic every turn.
Noxious FumesNoxious Fumes
  • Hostile creatures in a radius of 3 m (10 ft) take 1d4⁠Acid⁠AcidDRS damage.
Otherworldly MiasmaOtherworldly Miasma
Otherworldly MiasmaOtherworldly Miasma
Phantasmal ForcePhantasmal Force

Haunted by an echo of the last thing that attacked them.

  • Takes 1d6⁠Psychic⁠Psychic damage each turn.
  • When the target takes damage from another source, Phantasmal Force changes to that damage type.
  • At the end of each turn, the target makes an Intelligence Saving Throw Intelligence Saving Throw. On a success, the condition ends.
Rampart AuraRampart Aura
Sapping CurseSapping Curse

This cursed energy drains vitality of anyone who dares get closer.

Searing SmiteSearing Smite
Shar-StrickenShar-Stricken
  • The Lady of Loss Hexes Hexes you, causing a temporary lapse in your agility.
Shattered PsycheShattered Psyche
Shattered PsycheShattered Psyche
Shocking GraspShocking Grasp
Singing Sword: ShriekSinging Sword: Shriek
Singing Sword: ShriekingSinging Sword: Shrieking
Spirit Guardians AuraSpirit Guardians Aura
  • Spirits protect the affected entity, damaging enemies within 3 m (10 ft) and halving their movement speed.
  • Damage dealt is 3d8⁠Radiant⁠Radiant or 3d8⁠Necrotic⁠Necrotic plus 1d8 per upcast level.
  • Targets succeeding a Wisdom Saving Throw Wisdom Saving Throw take half damage.
  • The caster can't become Invisible Invisible while concentrating on this spell.
Static Discharge AuraStatic Discharge Aura
  • All constructs near Bernard deal an additional 2d4⁠Lightning⁠Lightning to weapon attacks. All others take 2d8⁠Lightning⁠Lightning each turn.
  • When the condition ends, Bernard is Stunned Stunned for 2 turns.
The Wasting QuietThe Wasting Quiet
  • Any creatures within this miasma of childlike terror are Silenced Silenced and take 3d8⁠Necrotic⁠Necrotic damage every time they enter or start their turn inside.
Vitality DrainVitality Drain

The dead girl's Sapping Curse is draining your vitality.

  • Affected entity takes takes 4d6+4⁠Necrotic⁠Necrotic per turn. Take half damage on succeeding a DC 8 Wisdom Saving Throw DC 8 Wisdom Saving Throw.
  • Doubled movement cost.
Wall of FireWall of Fire
  • A blazing wall of fire that deals 5d8⁠Fire⁠Fire to anyone within 3 m (10 ft).
Wall of ThornsWall of Thorns
  • Walking through a wall of pliable, twisted thorns.
  • While within the wall, the affected entity's movement speed is quartered, and it takes 7d8⁠Piercing⁠Piercing damage per turn.
Wild Magic: BurningWild Magic: Burning
  • Takes 1d6⁠Fire⁠Fire damage at the start of each turn.