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Status properties/LoseControl

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LoseControl is a status property.

List of conditions with LoseControl[edit section]

Condition Effects
BefuddledBefuddled
  • Affected entity can't control its actions and wanders around without direction.
BerserkBerserk
  • A frenetic rage racks the affected entity's flesh. Its Multiattacks each deal an additional 1d8BludgeoningBludgeoning damage and knocks targets ProneProne
  • It also gains Resistance to Slashing, Piercing, and Bludgeoning damage, and has AdvantageAdvantage on Strength Checks and Saving Throws.
  • This frenzy ends if the affected entity regains all its hit points.
Champion ChallengeChampion Challenge
  • Affected entity is compelled to attack the paladin that challenged them. Any attacks they might make against targets other than the paladin have DisadvantageDisadvantage.
  • Condition ends if the entity moves 9 m (30 ft) away from the paladin.
CoercedCoerced
  • Forced to fight for Nere and takes 1d6PsychicPsychic each turn.
  • Ends upon taking any non-Psychic damage.
Command: ApproachCommand: Approach
Compelled DuelCompelled Duel
Compelled to DuelCompelled to Duel
ConfusedConfused
  • Affected entity is hostile to everyone, wanders around aimlessly, and occasionally skips turns in its stupor
Crown of MadnessCrown of Madness
  • Instilled with magical madness. Will attack the nearest creature, other than the spellcaster.
Demonspirit MadnessDemonspirit Madness
  • Affected entity has been driven to a frenzy by magical madness. It will attack the nearest creature on its turn.
  • At the end of each turn, the affected entity makes a Wisdom Saving ThrowWisdom Saving Throw. On a successful save, the condition is removed.
DominatedDominated
  • Affected entity will follow and fight alongside the caster of this spell.
  • Every time it takes damage, it may break the caster's control over it with a successful Wisdom Saving ThrowSaving Throw.
DominatedDominated
  • Affected entity will follow and fight alongside the caster of this spell.
  • Every time it takes damage, it may break the caster's control over it with a successful Wisdom Saving ThrowSaving Throw.
Gnawing HordeGnawing Horde
  • Ravenous Ghouls that fight alongside you.
GoadedGoaded
  • Must attack the goading creature, if possible.
  • DisadvantageDisadvantage on Attack Rolls against targets other than the spellcaster.
Hag's PawnHag's Pawn
  • Ethel has taken control. Condition lasts until mask is removed or spellcaster is dead.
Incubus CharmedIncubus Charmed
  • You are charmed by a devil and must support it in battle. You can make another Saving Throw against this effect after taking damage.
Insanity's KissInsanity's Kiss
  • Hostile to all other creatures for the condition's duration.
LuredLured
  • The affected entity is attracted to a harpy's luring melody and uses its turn to move closer to the harpy, possibly provoking opportunity attacks from the other harpies.
  • The affected entity must pass a DC 13 Wisdom Saving ThrowDC 13 Wisdom Saving Throw at the start of their turn or remain lured.
  • Taking damage or being Shoved removes the condition.
MadnessMadness
  • Hostile to everyone in the vicinity.
Malefic PossessionMalefic Possession
  • The affected entity acts according to the PossessingPossessing ghost's will and takes 4d8NecroticNecrotic damage each turn until it dies or is TurnedTurned.
Mind MasteryMind Mastery
  • Forced to make a weapon attack against one of its allies by a duergar mind master.
  • Ends after the attack, or when hit.
Newborn ZombieNewborn Zombie
  • Zombies born from the Crawling Gnaw cannot last. They take 1NecroticNecrotic each turn and only follow the zombie that infected them.
On Black WingsOn Black Wings
  • An unkindness of ravens that will act of their own accord.
Seized by Planar BindingSeized by Planar Binding
  • Affected entity follows and fights for the one who has bound it.
  • Every time it takes damage, it may break the caster's control over it with a successful Wisdom Saving ThrowWisdom Saving Throw.
Shadow PossessionShadow Possession
  • Affected entity is possessed by frenzied shadows and will attack the nearest creature. Its weapon attacks deal an additional 1d4NecroticNecrotic damage.
Shadow-Cursed UndeadShadow-Cursed Undead
Unbridled WrathUnbridled Wrath
  • Releasing a decade of pent-up rage in a blaze of infernal fury.
  • The affected entity is Immune to Fire damage.