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Synaptic Consumption

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This article is about the upgraded full-illithid power. For the base partial-illithid version, see Absorb Intellect.
Synaptic Consumption is an action and Illithid Power available to Full-Illithids. This action allows a full-illithid to heal over time by sapping a target's ability scores. Initially, the ability score reduction is -5 and the healing amount is 2d10⁠Hit Points⁠Hit Points, but this effect grows more potent over 5 turns. On each subsequent turn, the target's ability scores are reduced by a further -1 and the healing amount increases by 2d10⁠Hit Points⁠Hit Points. On the fifth turn, the target is knocked prone.

Description

Devour your foe, lowering all of their Ability Scores initially by 5, and by 1 each subsequent turn. Additionally, you regain 2~20⁠Hit Points⁠Hit Points per turn. This lasts for 5 turns, after which the target is left Prone Prone

Properties

Cost
 Action
Healing: 30~300
2d10Healing⁠Healing (On initial application)
+ 4d10Healing⁠Healing (After 1 turn)
+ 6d10Healing⁠Healing (After 2 turns)
+ 8d10Healing⁠Healing (After 3 turn)
+ 10d10Healing⁠Healing (After 4 turns)
Details
INT Save (Spell save DC) INT Save (Spell save DC)
Range: 9 m (30 ft) Range: 9 m (30 ft)
Duration Icons.pngDuration: 5 turns

Technical details

Ico stats.png UID
Target_MF_AbsorbIntellect
https://bg3.norbyte.dev/search?q=name:Target_MF_AbsorbIntellect

Condition: Absolute Consumption (Stage 1)

Absolute Consumption Absolute Consumption

Duration Icons.pngDuration: 1 turn

INT Save (Spell save DC) INT Save (Spell save DC)

  • All of the creature's abilities are reduced by 5. When this effect ends, it drops Prone Prone
  • Regain 2d10⁠Hit Points⁠Hit Points

How to learn

Used by creatures: Full-Illithid

Notes

  • This action is obtained automatically after becoming a full-illithid.
  • The condition Absolute Consumption is lost and regained each round after an initial failed saving throw. Every turn of the effect, the ability score reduction increases by 1, starting as a -5 penalty on the first turn and ending as a -9 penalty on the final turn.
  • Similar to Absorb Intellect Absorb Intellect, the healing amount increases by 2d10⁠Hit Points⁠Hit Points each turn.