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The Skinburster

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The Skinburster image

The Skinburster is an uncommon +1 Halberd that grants its wielder Force ConduitForce Conduit on each successful hit.

In mellow light, the halberd's curved steel head eerily resembles a grin.

Properties

Damage
1d10 + 1 (2~11) + Strength modifier SlashingSlashing
Details
HalberdsHalberds
Rarity: Uncommon Rarity: Uncommon
Dippable Icon.png Enchantment: + 1
Two-HandedTwo-Handed
Extra ReachExtra Reach
DippableDippable
Range: 2.5 m (8 ft) Range: 2.5 m (8 ft)
Weight: 2.7 kg (5.4 lb) Weight: 2.7 kg (5.4 lb)
Price: 130 gp Price: 130 gp
Ico stats.png
UID MAG_ZOC_ForceConduit_Halberd
https://bg3.norbyte.dev/search?q=name:MAG_ZOC_ForceConduit_Halberd
UUID 64cdd668-5c09-48f3-a064-d4581156ca31
https://bg3.norbyte.dev/search?q=uuid:64cdd668-5c09-48f3-a064-d4581156ca31
Stats MAG_ZOC_ForceConduit_Halberd
https://bg3.norbyte.dev/search?q=name:MAG_ZOC_ForceConduit_Halberd

Special

The holder of this item gains:

Skinburster Force
When the wielder deals melee damage with this weapon, they gain 2 turns of Force ConduitForce Conduit.

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Rush AttackRush Attack (Action)
Charge forward and attack the first enemy in your way, possibly pushing them Off BalanceOff Balance. (Recharge: Short rest Recharge: Short rest.)
LacerateLacerate (Action)
Slash at your target's vital points to make it BleedBleed. (Recharge: Short rest Recharge: Short rest.)
CleaveCleave (Action)
Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals. (Recharge: Short rest Recharge: Short rest.)

Where to find

Notes

Regarding Skinburster Force:

  • Skinburster Force can stack multiple times per attack when using Cleave or similar multi-hit abilities.

Bugs

Regarding Skinburster Force:

  • Skinburster Force triggers multiple times per attack with spells that are considered weapon attacks and include multiple DealDamage functions, such as Booming BladeBooming Blade and the various Smite spells.
  • After successfully dealing damage with an attack, this passive's code incorrectly checks the target of the attack for turns of Force Conduit instead of the attacker, and applies certain technical conditions to the target instead of the attacker. As a result, this passive triggers effects such as Coldbrim ChillColdbrim Chill from Coldbrim Hat against the target.