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True Strike
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Description
Gain Advantage on your next Attack Roll.
This spell can be cast while you are Silenced.Properties
- Cost
- Action
- Details
- Range: 18 m (60 ft)
- Concentration
Technical details
UID
Target_TrueStrike Spell flags
Condition: True Strike
How to learn
Classes:
- Class level 1: Bard, Sorcerer, Warlock, and Wizard
- Class level 3: Arcane Archer, Arcane Trickster, and Eldritch Knight
- Character level 1: High Elf and High Half-Elf
(Character level is the sum of all class levels for a multi-classed character.)
Granted by features:Other ways to learn:
- Mage Breaker (Ranger class feature)
- There are no scrolls available for wizards to transcribe to their spellbooks.
Notes
- The description of True Strike is among the more confusingly worded, and thus prone to being misunderstood. Specifically:
- Only the caster of this spell gains Advantage on their next attack against the affected target, not their allies.
- Only the first attack roll following the application of the condition gains Advantage. The condition is removed immediately afterward, regardless of the result.
- The duration is 2 turns, but includes the turn on which the condition is applied. This is true of many spells, but is especially important here.
- True Strike is rarely considered worth using due to its opportunity cost: a full Action must be spent on it to improve the chances of hitting once. Attacking twice is often more effective.
- At 50% hit chance, for example, True Strike brings that single attack up to 75%, while two normal attacks give a 50% chance to hit one and a 25% chance to hit both. If an enemy is eliminated on the first attack, the character can use their next turn action for something else.
- However, True Strike is not considered "aggressive", so the caster could cast it just before combat to gain its benefits without having to spend an action mid-fight, thus eliminating the opportunity cost.
- Another niche use case exists for an Arcane Trickster making a Sneak Attack. If no allies can flank for a sneak attack and there is no other way to gain advantage for an attack roll (such as Cunning Action: Hide), spending the action on True Strike to enable an offhand sneak attack could be considered efficient.
- True Strike can also be used when a Concentration spell is needed, such as to activate Vital Conduit, Concentrated Blast, or just to bait attacks from enemies looking to break the player's spell concentration.
Bugs
- Though not displayed in its description, True Strike can be cast while Silenced.
External links[edit section | visual editor]
- on the Forgotten Realms Wiki




















