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Black Fist Enforcers

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Black Fist Enforcers is a unique class action only available during the Confront the Elder Brain quest. It allows the party to summon Slick Inatra Slick Inatra and Fishbait Arno Fishbait Arno to aid them in the final battle.

Description

Summon two elite assassin mercenaries from the Zhentarim's ranks.

Prerequisite Icon.pngAvailable only in combat.
Prerequisite Icon.pngDismissed after combat until re-summoned.
Prerequisite Icon.pngCan't be summoned again if killed in combat.

Properties

Cost
 Action
Details
Range: 18 m (60 ft) Range: 18 m (60 ft)

Technical details

Creature: Slick Inatra

STR

12
(+1)

DEX

18
(+4)

CON

12
(+1)

INT

10

WIS

17
(+3)

CHA

10

Duration

Until combat end turns

Hit Points

82

Armour Class

16

Slick Inatra is Ranger/Rogue multiclass with Sneak Attack Sneak Attack and Extra Attack Extra Attack equipped with a  Longbow +1.

Cunning Action: Dash Cunning Action: Dash (Bonus Action)
Cover more distance this turn: double your movement speed.
Ensnaring Strike (Ranged) Ensnaring Strike (Ranged) (Action + Bonus Action + Level 1 Spell Slot)
Your attack summons thorny vines that possibly Ensnare Ensnare your target.
Sneak Attack (Ranged) Sneak Attack (Ranged) (Action)
Deal an extra 1d6 damage to a foe you have Advantage Advantage against. (Recharge: Per turn Recharge: Per turn.)
Wolf Companion Wolf Companion (Action)
Summon a wolf that can inflict devastating wounds and knock down enemies with its Lunging Bite Lunging Bite. (Recharge: Short rest Recharge: Short rest.)

Creature: Fishbait Arno

STR

11

DEX

16
(+3)

CON

13
(+1)

INT

12
(+1)

WIS

10

CHA

10

Duration

Until combat end turns

Hit Points

76

Armour Class

14

Movement Speed

7.5 m (25 ft)

Size

Small

Fishbait Arno is Rogue equipped with a  Rapier +1.

Cunning Action: Dash Cunning Action: Dash (Bonus Action)
Cover more distance this turn: double your movement speed.
Flourish Flourish (Bonus Action)
Feint an attack to possibly throw your opponent Off Balance Off Balance. (Recharge: Short rest Recharge: Short rest.)
Piercing Strike Piercing Strike (Action)
Stab an enemy and possibly inflict Gaping Wounds Gaping Wounds. (Recharge: Short rest Recharge: Short rest.)
Sneak Attack (Melee) Sneak Attack (Melee) (Action)
Deal an extra 1d6 damage to a foe you have Advantage Advantage against. (Recharge: Per turn Recharge: Per turn.)
Weakening Strike Weakening Strike (Action)
Target an enemy's hands with a non-lethal attack and possibly inflict Weak Grip Weak Grip. (Recharge: Short rest Recharge: Short rest.)

How to learn

This spell is a variation of:
Gather Your Allies (class action)Gather Your Allies (class action)

Other ways to learn:

Notes