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Phase

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Phase is a rock gnome monk and Zhent working as a mercenary for the Guild and Nine-Fingers KeeneNine-Fingers Keene. He is at the southwestern corner of the Guildhall, standing guard in the event of an attack by the Stone LordStone Lord.
The Guild's no army, however tough they act. Just twenty different thieving crews, come to hide behind Nine-Fingers' skirts.
Phase

Involvement[edit section | visual editor]

Protecting the Guildhall[edit section | visual editor]

Phase is first seen at the Guildhall, working as a mercenary for the Guild and guarding the Guildhall in the event of a potential attack by the Stone LordStone Lord. He is not blind to Nine-Fingers KeeneNine-Fingers Keene looking down upon him and the rest of the Zhentarim, but despite this, he is certain that the guildmaster would nonetheless be glad to have him once the Stone Lord attacks,[1] and is eager to take the fight to the Stone Lord.[2]

Phase stands guard at X: -40 Y: 738, occasionally chatting with Slick InatraSlick Inatra whenever she stops by. In fact, he is often chastised by her for his lack of hygiene and his tendencies for placing bets.[3][4] He also seems completely unaware of the Zhents' true purpose at the Guildhall.

Battle for the Guildhall[edit section | visual editor]

When Roah MoonglowRoah Moonglow, Boss FriolBoss Friol, or TrinodaTrinoda attempts to take over the Guildhall, Phase joins the fight alongside his Zhentarim allies against the Guild. Siding against the Zhentarim ends in Phase's demise, or in his disappearance if he is knocked out.[5]

If the party members side with the Zhentarim, win the battle, and he survives the fight in Guildhall, Phase moves to guard the door leading into the guildmaster's office.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Main Hand AttackMain Hand Attack (Action)   –  Dagger
Damage: 5~8
1d4 + 4PiercingPiercing
Make a melee attack with your equipped weapon.
Piercing StrikePiercing Strike (Action)   –  Dagger
Damage: 5~8
1d4 + 4PiercingPiercing

Stab an enemy and possibly inflict Gaping WoundsGaping Wounds.

Undead and constructs can't receive Gaping Wounds.

Damage: 1~6
Normal weapon damage
+ 1d6WeaponWeapon

Deal an extra 1d6 damage to a foe you have AdvantageAdvantage against.

Also works if you have an ally within 1.5 m (5 ft) of the target and you don't have DisadvantageDisadvantage.

Damage
Normal weapon damage
Spend a Ki Point to deal normal weapon damage and possibly StunStun the target.

Teleport from shadow to shadow.

Afterwards, you have AdvantageAdvantage on your next melee Attack RollAttack Roll.

Related quests[edit section | visual editor]

Idle banter[edit section | visual editor]

  • Slick Inatra
    I told our clients we'd be on our best behaviour. Everyone playing nice here?
  • Phase
    Not playing at all, boss.
  • Slick Inatra
    Even better.
  • Slick Inatra
    Make sure the others keep to themselves. This place is jumpy - better to give the Guildies their space.
  • Phase
    'S not like we're bloody diseased, boss.
  • Slick Inatra
    Worse, Phase - we're Zhentarim.
  • Phase
    What are we waiting for, Inatra? If we're meant to fight this Stone Lord, then let's bloody be about it.
  • Slick Inatra
    See my uniform, Phase? It's nicer than yours, agreed? And not just because I don't sleep in it.
  • Slick Inatra
    That's because I outrank you. So when I say that I haven't even been told our orders yet, I want you to believe me.
  • Phase
    Yes. Sergeant.
  • Slick Inatra
    I'd also like you to bathe sometime this tenday.
  • Phase
    Yes, sergeant.
  • Phase
    The locals going to kick us out, sergeant?
  • Slick Inatra
    Just you, Phase. You rob the place of its glamour.
  • Phase
    No loss. Last time I was here they had dice, blood-bouts, the works. Now it's just a lot of sulking pickpockets.
  • Slick Inatra
    Those sulks are paying us, Phase. So chin up, make your coin, and you can lose it somewhere else. Aye?

Notes and references[edit section | visual editor]

  1. "Keene might look down on the Zhentarim, but she'll be glad of us once the Stone Lord comes knocking."
  2. "Dialogue with Slick InatraSlick Inatra:
    "What are we waiting for, Inatra? If we're meant to fight this Stone Lord, then let's bloody be about it." - Phase
    "See my uniform, Phase? It's nicer than yours, agreed? And not just because I don't sleep in it. That's because I outrank you. So when I say that I haven't even been told our orders yet, I want you to believe me." - Slick Inatra
    "Yes. Sergeant." - Phase
    "I'd also like you to bathe sometime this tenday."
    "Yes, sergeant."
  3. "Dialogue with Slick Inatra:
    "The locals going to kick us out, sergeant?" - Phase
    "Just you, Phase. You rob the place of its glamour." - Slick Inatra
    "No loss. Last time I was here they had dice, blood-bouts, the works. Now it's just a lot of sulking pickpockets."
    "Those sulks are paying us, Phase. So chin up, make your coin, and you can lose it somewhere else. Aye?"
  4. According to Slick Inatra, Phase has questionable hygiene, and sleeps in his uniform.
  5. If sided with, Phase is one of the most powerful Zhents during the battle despite his low damage output, as much of the Zhents' survival during their encounter with the Guild rest on Phase being able to stun their enemies' biggest damage-dealers.