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Bladesong Climax

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Bladesong Climax is the finale of a Bladesinging wizard's Bladesong Bladesong. The Bladesinger leaps to a target position and unleashes the charges accumulated over the course of the Bladesong to heal allies and damage enemies.

Description

Unleash the full damaging and healing effects of your Bladesong at once. Your Bladesong Damage Charges Bladesong Damage Charges will harm enemies an additional 1d6⁠Force⁠Force damage, and your Bladesong Healing Charges Bladesong Healing Charges will heal you and your allies an additional 1d6⁠Hit Points⁠Hit Points.

This will end your Bladesong Bladesong.

Properties

Cost
 Bonus Action +  3 m (10 ft) Movement Speed
Damage: 2~12
1d6Force⁠Force
+ 1d6Force⁠Force (Per Bladesong Damage Charge)
Healing: 2~12
1d6Healing⁠Healing
+ 1d6Healing⁠Healing (Per Bladesong Healing Charge)
Details
INT Save (Spell save DC) INT Save (Spell save DC) (On Save: Enemies still take half damage.)
Range: 9 m (30 ft) Range: 9 m (30 ft)
AoE: 3 m (10 ft) Radius AoE: 3 m (10 ft) Radius

Technical details

How to learn

Granted by spells:

Notes

  • Bladesong Climax is a Jump Jump action with a base range of 9 m (30 ft) instead of 4.5 m (15 ft). Everything that increases the range of normal jumps, particularly Enhance Leap Enhance Leap, will also increase the range of Bladesong Climax.