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Cazador Szarr/Combat

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This page focuses on Cazador's behaviour during combat.

Attacks and actions[edit section | visual editor]

Blight Blight (Action + Level 4 Spell Slot)   –  Woe
Damage: 8~64
8d8Necrotic⁠Necrotic (64Necrotic⁠Necrotic against plants)

Deals 8d8⁠Necrotic⁠Necrotic damage to a target. Plants take maximum damage from this spell, and have Disadvantage Disadvantage on the Saving Throw Saving Throw against it.

Damage: 3~30
3d10Lightning⁠Lightning

Lightning strikes all targets within the area of effect for 3d10⁠Lightning⁠Lightning damage. Then for 10 turns, you can call down lightning again without expending a spell slot.

Fly Fly (Movement Speed (Half cost))

Fly to a target position

Cazador forcibly teleports one of his vampire spawn to a nearby location.

Transform into a tiny mist cloud. It can't fall, and fits through small openings. It is very hard to damage.

The cloud has Advantage Advantage on Constitution, Dexterity and Strength Saving Throws.

Enough, Wretches![edit section | visual editor]

When Cazador reaches low enough health, he will use Enough, Wretches!, and switch to physical attacks.

Cazador switches from spells to savage melee attacks.

Claws Claws (Action)
Damage: 7~13
2d4 + 5Slashing⁠Slashing

Lash out with deadly claws.

Damage: 12~24
2d4 + 4Slashing⁠Slashing
+ 2d4 + 4Slashing⁠Slashing

The target must be Blood-Sapped Blood-Sapped.

Tactician mode[edit section | visual editor]

Transform into a tiny mist cloud. It can't fall, and fits through small openings. It is very hard to damage. Foes within 4 m (13 ft) of the cloud may be Blinded Blinded and take 3d6⁠Necrotic⁠Necrotic at the start of Cazador's turn.

The cloud has Advantage Advantage on Constitution, Dexterity, and Strength Saving Throws.

Honour mode[edit section | visual editor]

Damage: 12~144
12d12Piercing⁠Piercing

Call forth a swarm of vampire bats. Targets are pushed backwards 7 m (23 ft) and may become Swarmed Swarmed.

Loot[edit section | visual editor]

Allies[edit section | visual editor]

Encounter details[edit section | visual editor]

  • If Astarion Astarion is in the party when meeting Cazador, a cutscene plays out in which he becomes trapped as part of the ritual. He can be freed using the Help Help action.
  • Cazador attempts to complete the ritual to become the Vampire Ascendant. If 3 turns pass without the ritual being interrupted (by freeing Astarion or killing one of the Vampire Spawn), then at the beginning of the 4th turn, Cazador consumes them all to become the Vampire Ascendant. This permanently kills Astarion, and he cannot be revived in any way.
  • If Astarion was not recruited in Act One or permanently left the party prior to the encounter, a Zombie Astarion takes his place as a ritual source. Regardless of the ritual's completion, he dies when the fight ends.
  • Cazador is empowered by 7 Ritual Sources Ritual Sources from each of the trapped vampire spawn, Astarion Astarion and his six "siblings". Aurelia Aurelia, Dalyria Dalyria, Leon Leon, Petras Petras, Violet Violet, Yousen Yousen, granting him 1 m (3 ft) of movement speed, 10 temporary hit points, and 1d10⁠Necrotic⁠Necrotic damage to each attack (including spells), per trapped spawn. These sources are represented by lines of red magic on the floor and can be "stolen" by the party if they stand on top of the magic circles in front of the vampire spawn. 3 of them provide additional bonus effects:
  • If Cazador succeeds in becoming the Vampire Ascendant, he permanently gains Sinister Lord Sinister Lord, which replaces the previous Ritual Sources effects. Standing on the magical circles no longer has any effect.
    • When Cazador gains Sinister Lord, his uses of Legendary Resistance Legendary Resistance increase to 99, and he replenishes all spell slots.
  • If Astarion is not in the party when meeting Cazador, then he is unable to capture him at the start of the fight. This prevents Cazador from starting the ritual and thus deprives him of all the Ritual Sources Ritual Sources and Ritual Drain bonuses as well as the 3-turn countdown to become the Vampire Ascendant.
    • Attacking from range skips the cutscene and leads straight to combat, allowing Astarion to remain in the party uncaptured so long as he stays behind the three steps leading up to the dais. If he crosses that threshold, a cutscene of him being captured by Cazador interrupts combat.
  • Cazador always upcasts Call Lightning Call Lightning to level 5.
  • Cazador is immune to the Nauseous Nauseous condition inflicted by the Fallen Gur Hunter Fallen Gur Hunters, as are all his minions.

Tactics[edit section | visual editor]

  • Cazador's Sunlight Hypersensitivity Sunlight Hypersensitivity makes him susceptible to Daylight Daylight and similar effects, such as Lathander's Light Lathander's Light or being near any character that is concentrating on Sunbeam Sunbeam.
  • Occupying Ritual Sources Ritual Sources is highly advisable in order both to claim their benefits, and to deprive Cazador of them.
    • The 10 temporary hit points they provide can be refreshed by walking off and then back onto the magic circles.
    • Summons, even ones as simple as Spiritual Weapon Spiritual Weapon, can be used for this purpose.
    • Sneaking into the arena under the cover of Invisibility Invisibility allows party members to start on ritual sources.
      • This has the added benefit of mitigating the risk of the Fallen Gur Hunter's Stench Stench as well as Cazador's Call Lightning Call Lightning and Vampiric Swarm Vampiric Swarm by preventing them from hitting multiple characters.
    • Stepping off a Ritual Source refreshes Cazador's Temporary Hitpoints. Using the strategy to block the Ritual Sources can potentially lock party members in their place.[verify]
  • While Cazador cannot be surprised, his allies can. Attacking him while hidden or invisible will still trigger the cutscene, but after it finishes, only Cazador takes action on the first round of combat.
    • Placing Scratch Scratch on Astarion's Ritual Source allows him to use the Help Help action to free Astarion.
  • Thoroughly Stuffed Thoroughly Stuffed grants the party immunity against the Fallen Gur Hunter's stench clouds.
  • If Astarion is captured as part of the ritual, it is important that he be freed quickly, lest Cazador complete the ritual and ascend, permanently killing Astarion. If there is not already a party member or summon with the help action near his ritual circle, having any form of teleportation available (e.g. Misty Step Misty Step) is valuable.
  • As with all fights involving large numbers of enemies, persistent area of effect spells (e.g. Wall of Fire Wall of Fire, Moonbeam Moonbeam, and Spirit Guardians Spirit Guardians) are very effective. Retreating up the stairs creates a choke point; however, this leaves Cazador the use of all his ritual sources, and forces the party to cover more ground should Astarion be recaptured during the fight.