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Vampiric Swarm

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Vampiric Swarm is a level 6 conjuration spell. It is cast as a legendary reaction available to Cazador in Honour mode. It cannot be learned by party members.

Description

Call forth a swarm of vampire bats. Targets are pushed backwards 7 m (23 ft) and may become Swarmed Swarmed.

Properties

Damage: 12~144
12d12Piercing⁠Piercing
Details
DEX Save DEX Save
Range: 10 m (33 ft) Range: 10 m (33 ft)
AoE: 5 m (17 ft) Line AoE: 5 m (17 ft) Line
Pushes: 7 m (23 ft) Pushes: 7 m (23 ft)

At higher levels

Casting this spell at a higher level grants no additional benefit.

Technical details

Ico stats.png UIDs
Zone_LOW_Cazador_BatSwarm_Huge
https://bg3.norbyte.dev/search?q=name:Zone_LOW_Cazador_BatSwarm_Huge Version available with 6 or 7 sources
Zone_LOW_Cazador_BatSwarm_Large
https://bg3.norbyte.dev/search?q=name:Zone_LOW_Cazador_BatSwarm_Large Version available with 3, 4 or 5 sources
Zone_LOW_Cazador_BatSwarm
https://bg3.norbyte.dev/search?q=name:Zone_LOW_Cazador_BatSwarm Version available with 1 or 2 sources

Condition: Swarmed

Swarmed Swarmed

Duration Icons.pngDuration: 2 turns

  • Affected entity is Vulnerable to Piercing damage and will take 4d8⁠Piercing⁠Piercing every turn. While the entity is Swarmed, Cazador will heal 4d8⁠Hit Points⁠Hit Points every turn.

How to learn

Granted by features:

Used by creatures: Cazador

Notes

  • Cazador can only use this spell once he begins his ritual. The region that can trigger this spell is highlighted by a shaded red circle around Cazador.
    • Entering this region while Hiding Hiding does not trigger the spell.
  • Allies of Cazador hit by this spell are pushed away a distance of 3 m (10 ft) as well, but they do not take any damage.
  • The effects of this spell change depending on the number of Ritual Sources Ritual Sources Cazador has active:
    • With 6 or 7 sources active, the spell deals 12d12⁠Piercing⁠Piercing damage when an enemy steps within 10 m (33 ft) of him; enemies are pushed 7 m (23 ft), while allies are pushed 3 m (10 ft).
    • With 3, 4 or 5 sources active, the spell deals 10d12⁠Piercing⁠Piercing damage when an enemy steps within 8 m (27 ft) of him; enemies are pushed 5 m (17 ft), while allies are pushed 2 m (7 ft).
    • With 1 or 2 sources active, the spell deals 8d12⁠Piercing⁠Piercing damage when an enemy steps within 6 m (20 ft) of him; enemies are pushed 3 m (10 ft), while allies are pushed 1 m (3 ft).
    • With no sources active, Cazador loses this spell.
      • If Cazador loses all sources, he still has access to the weakest version of this spell until it is triggered. Similarly, if Cazador gains a source, he does not obtain this spell again until the beginning of the next round.
  • Cazador does not require line of sight on the enemy triggering the spell. However, environmental objects such as the pillar-like objects in the arena will block the spell's path.

Bugs

  • Silence Silence does not prevent Cazador from casting this spell despite technically requiring a verbal component.
  • While the tooltip states that Cazador can cast this spell as a reaction when a creature steps within 10 m (33 ft) of him, it can also be triggered when an arbitrary condition is applied to Cazador. Notably, stepping onto or off of a Ritual Source circle can trigger this reaction, as doing so applies a new Ritual Sources Ritual Sources condition corresponding to the number of currently available Ritual Source circles. See example