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Charge (Minotaur)
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See also: Charge (disambiguation)

Description
Charge forward, attacking all enemies in the way, pushing them back 2 m (7 ft) and possibly knocking them Prone.
Doesn't provoke Opportunity Attacks.Properties
- Cost
- Action + Movement Speed
- Damage: 8~36
4d8 + 4Piercing- Details
- Attack Roll
- STR Save (DC 14)
- AoE: 12 m (40 ft) Line
- Pushes: 2 m (7 ft)
- Recharge: Per turn
Technical details
UIDs
Rush_Charge_MinotaurRush_Charge_Minotaur_Ally Spell flags
Condition: Prone
Prone
Duration: 2 turns
- Can't move or take Actions, Bonus Actions, or Reactions, and has Disadvantage on Strength and Dexterity Saving Throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m (10 ft) of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- Falling Prone instantly ends Concentration.
- If a creatures falls Prone on its turn, the turn immediately ends.
How to learn
Used by creatures: Minotaur
Notes
- This charge has a minimum range of 4.5 m (15 ft) so at closer ranges, a minotaur will use its weaker Gore attack.



















