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AddFallDamageOnLand (spell flag)

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AddFallDamageOnLand is a spell flag which determines whether fall damage can be caused by an action. If set, sufficient vertical will deal fall damage according to the falling damage rules. This flag is set on most jump abilities and most actions which forcibly move a target.

Movement, forced or otherwise, caused by actions without this flag will not trigger fall damage. Examples of such movement abilities include Diving Strike Diving Strike or any form of Fly Fly. For forced movement abilities, this flag is fairly consistently applied, but there are a few exceptions such as:

Because they are missing this spell flag, these actions cannot cause fall damage when pushing or pulling targets off ledges.

The behaviour of chasms is not affected by this flag.

List of actions with AddFallDamageOnLand[edit section | visual editor]

NameTypeCost/RechargeRange/AreaRollEffect

Absolute PowerAbsolute Power

Weapon action

Action
Range Icon.png Weapon
Melee Weapon Attack Roll Melee Weapon Attack Roll
Normal weapon damage
+ 1d6Force⁠Force

Adhesive WhipAdhesive Whip

Action

Bonus Action

Range Icon.png 15 m (50 ft)

Applies Prone Prone

Arachnid JumpArachnid Jump

Action

Bonus Action
Recharge Icons.pngPer turn
Range Icon.png 18 m (60 ft)
-

Boot of the GiantsBoot of the Giants

Action

Bonus Action

Range Icon.png 1.5 m (5 ft)
-
UnarmedBludgeoning⁠Bludgeoning

Brutal LeapBrutal Leap

Action

Bonus Action + Movement Speed
Recharge Icons.pngPer turn
Range Icon.png 9 m (30 ft)
Aoe Icon.png 3 m (10 ft) (Radius)

Applies Prone Prone

Bull RushBull Rush

Action

Action + Movement Speed
Recharge Icons.pngPer turn
Aoe Icon.png 9 m (30 ft) (Line)

Charge (Minotaur)Charge (Minotaur)

Action

Action + Movement Speed
Recharge Icons.pngPer turn
Aoe Icon.png 12 m (40 ft) (Line)
4d8 + 4Piercing⁠Piercing
Applies Prone Prone

Charger: ShoveCharger: Shove

Weapon action

Action + Bonus Action

Range Icon.png 9 m (30 ft)
-

Concussive BurstConcussive Burst

Action

Action
Recharge Icons.pngPer turn
Range Icon.png 1.5 m (5 ft)
Aoe Icon.png 8 m (27 ft) (Cone)
5d8Thunder⁠Thunder

DethroneDethrone

Level 5 spell

Action + Level 5 Spell Slot
Range Icon.png 30 m (100 ft)
10d6 + 20Necrotic⁠Necrotic

Drunken InhaleDrunken Inhale

Level 1 spell

Action

Range Icon.png Self
Aoe Icon.png 5 m (17 ft) (Cone)
4d8Poison⁠Poison
Applies Drunk Drunk

Eldritch BlastEldritch Blast

Cantrip

Action

Range Icon.png 18 m (60 ft)
1d10Force⁠Force

Enhanced JumpEnhanced Jump

Action

Bonus Action + Movement Speed

Range Icon.png 13 m (43 ft)
-

Enraged ThrowEnraged Throw

Action

Bonus Action

Range Icon.png 18 m (60 ft)
Normal weapon damage
Applies Prone Prone

Fist of Four ThundersFist of Four Thunders

Action

Action + 2 Ki Point

Aoe Icon.png 5 m (17 ft) (Cube)
2d8Thunder⁠Thunder

Fist of Unbroken AirFist of Unbroken Air

Action

Action + 2 Ki Point

Range Icon.png 9 m (30 ft)
Applies Prone Prone

Flurry of Blows: PushFlurry of Blows: Push

Action

Bonus Action + Ki Point

Range Icon.png 1.5 m (5 ft)
Melee Unarmed Attack Roll Melee Unarmed Attack Roll
UnarmedBludgeoning⁠Bludgeoning
+ UnarmedBludgeoning⁠Bludgeoning

Force TunnelForce Tunnel

Action

Action
Aoe Icon.png 9 m (30 ft) (Line)
-

Forceful ThrowForceful Throw

Action

Action

Range Icon.png 18 m (60 ft)
Aoe Icon.png 1 m (3 ft) (Radius)
Applies Prone Prone

Gale (class action)Gale (class action)

Action

Action

Aoe Icon.png 6 m (20 ft) (Cone)

Applies Prone Prone

Gore (Minotaur)Gore (Minotaur)

Action

Action

Range Icon.png 1.5 m (5 ft)
Melee Unarmed Attack Roll Melee Unarmed Attack Roll

Grasping AppendageGrasping Appendage

Action

Recharge Icons.pngPer turn
Range Icon.png 18 m (60 ft)
-

Grave RepulsionGrave Repulsion

Level 1 spell

-
Range Icon.png 1.5 m (5 ft)
Aoe Icon.png 5 m (17 ft) (Cube)
3d8Necrotic⁠Necrotic (DC 15 Constitution Saving Throw DC 15 Constitution Saving Throw to halve)

Gust of WindGust of Wind

Level 2 spell

Action + Level 2 Spell Slot

Range Icon.png Self
Aoe Icon.png 12 m (40 ft) (Line)

Applies Off Balance Off Balance

Hook (class action)Hook (class action)

Action

Action

Range Icon.png 1.5 m (5 ft)
Melee Unarmed Attack Roll Melee Unarmed Attack Roll
Applies Bleeding Bleeding

HordestrikeHordestrike

Level 4 spell

Recharge Icons.pngPer turn
Range Icon.png 16 m (53 ft)
4d8Force⁠Force
Applies Bane Bane

Improvised Melee WeaponImprovised Melee Weapon

Action

Action

Range Icon.png 1.5 m (5 ft)
ObjectBludgeoning⁠Bludgeoning
Applies Prone Prone

Improvised Melee Weapon (Bonus Action)Improvised Melee Weapon (Bonus Action)

Action

Bonus Action

Range Icon.png 1.5 m (5 ft)
ObjectBludgeoning⁠Bludgeoning
Applies Prone Prone

Ironbound PursuitIronbound Pursuit

Action

Action

Range Icon.png 1.5 m (5 ft)
Applies Prone Prone

JumpJump

Action

Bonus Action + Movement Speed

Range Icon.png 4.5 m (15 ft)
-

Jump (Running)Jump (Running)

Action

Recharge Icons.pngPer turn
Range Icon.png Jump Jump
-

Mechanical ThrowMechanical Throw

Action

Bonus Action

Range Icon.png 18 m (60 ft)

Mobile Flourish (Melee)Mobile Flourish (Melee)

Weapon action

Action + Bardic Inspiration

Range Icon.png Weapon
Melee Weapon Attack Roll Melee Weapon Attack Roll
Normal weapon damage
+ 1d6Weapon⁠Weapon
Applies Mobile Flourish Target Mobile Flourish Target and Mobile Flourish Mobile Flourish

Mobile Flourish (Ranged)Mobile Flourish (Ranged)

Weapon action

Action + Bardic Inspiration

Range Icon.png Weapon
Ranged Weapon Attack Roll Ranged Weapon Attack Roll
Normal weapon damage
+ 1d6Weapon⁠Weapon
Applies Mobile Flourish Target Mobile Flourish Target and Mobile Flourish Mobile Flourish

Pluck SoulPluck Soul

Action

Action

Range Icon.png 18 m (60 ft)
1d6 + Summoner's Charisma modifierNecrotic⁠Necrotic

Primal StampedePrimal Stampede

Action

Action + Movement Speed

Aoe Icon.png 9 m (30 ft) (Line)
Melee Unarmed Attack Roll Melee Unarmed Attack Roll
Applies Prone Prone

Psionic PullPsionic Pull

Action

Bonus Action
Range Icon.png 18 m (60 ft)
-

Pulling WebPulling Web

Cantrip

Action

Range Icon.png 9 m (30 ft)
-
1d6Piercing⁠Piercing

Pushing Attack (Melee)Pushing Attack (Melee)

Weapon action

Action + Superiority Die

Range Icon.png Weapon
Normal weapon damage

Pushing Attack (Ranged)Pushing Attack (Ranged)

Weapon action

Action + Superiority Die

Range Icon.png Weapon
Normal weapon damage

Pushing Attack (Titanstring Bow)Pushing Attack (Titanstring Bow)

Weapon action

Action
Range Icon.png Weapon
Normal weapon damage

Reposition MalefactorReposition Malefactor

Weapon action

Action

Range Icon.png Weapon
1/2 Normal weapon damage

Reposition Malefactor (Steel Watcher)Reposition Malefactor (Steel Watcher)

Action

Action

Range Icon.png 14 m (47 ft)

Repulsor (Dror Ragzlin)Repulsor (Dror Ragzlin)

Action

Bonus Action
Recharge Icons.pngPer turn
Range Icon.png Self
Aoe Icon.png 6 m (20 ft) (Radius)
1d6Force⁠Force

Repulsor (Illithid Power)Repulsor (Illithid Power)

Action

Action
Range Icon.png 6 m (20 ft)
2d6Force⁠Force

Rolan's ThunderwaveRolan's Thunderwave

Level 1 spell

Action + Level 2 Spell Slot

Range Icon.png 1.5 m (5 ft)
Aoe Icon.png 5 m (17 ft) (Cube)
2d6Thunder⁠Thunder
Applies Prone Prone

Rush of the Gale SpiritsRush of the Gale Spirits

Action

Action + 2 Ki Point

Aoe Icon.png 12 m (40 ft) (Line)

Applies Off Balance Off Balance

Seize SoulSeize Soul

Action

Action

Range Icon.png 18 m (60 ft)
1d6 + Summoner's Charisma modifierNecrotic⁠Necrotic

Shadow TorrentShadow Torrent

Action

Bonus Action

Range Icon.png 18 m (60 ft)

Shield ShoveShield Shove

Action

Bonus Action

Range Icon.png 1.5 m (5 ft)
-
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