Destructive Wave is a level 5 evocation spell. It allows the caster to create a massive shockwave that damages enemies and can possibly knock them prone.
Description
Create a shockwave of either divine or malevolent thunder that damages nearby enemies and possibly knocks them .Properties
- Cost
Action +
Level 5 Spell Slot
- Damage: 10~60
- Details
CON Save (On Save: Targets still take half damage.)
Range: 9 m / 30 ft
Targets: Enemies only


5d6
+ 5d6
At higher levels
Casting this spell at a higher level grants no additional benefit.
Variants
Condition: Prone
Duration: 1 turn
Spell save DC Constitution saving throw
- The affected creature cannot move or take
Actions,
Bonus Actions, or
Reactions, and has
Disadvantage on
Strength and Dexterity saving throws.
- Attacks against a Prone creature have
Advantage if made within
3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only
1.5 m / 5 ft of Movement Speed to stand up.
- A character with the Athlete feat spends only
How to learn
Classes:
- Class level 9: Tempest Domain (Domain Spell), and Light Domain (Domain Spell)
Granted by items:
Markoheshkir (
Recharge: Short rest)
Notes
- This spell only affects enemies, so it can be used without risk of friendly fire.
- This spell can only be learned by Tempest clerics and Light clerics despite being a paladin spell in D&D 5e, as paladins do not get access to level 5 spells until level 17 in D&D 5e.
Bugs
- This spell is classified as a or spell depending on the variant rather than a spell. This means it will not work with Tempest Domain's or bonus damage.