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Flail of Dread Skulls
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This article is about content – such as characters, quests, items, or mechanics – that is inaccessible through normal gameplay, but can be accessed through in-game exploits or third party tools. |

Flail of Dread Skulls is a rare, lightly enchanted (+1) variant of the Flails family of weapons. It is a martial melee weapon wielded in one hand.
Target must succeed a Wisdom Saving Throw. On failure, they are struck by Yeenoghu's curse. Depending on a dice roll, they will receive one of the following: Madness, 2d6 Psychic damage, or become Paralysed.
Properties
- Damage
1d8 + 1 (2~9) + Strength modifier Slashing
- Details
- Flails
- Rarity: Rare
- Enchantment: + 1
- One-Handed
- Dippable
- Melee: 1.5 m (5 ft)
- Weight: 0.9 kg (1.8 lb)
- Price: 310 gp
-
UID
QUEST_WPN_Flail_DreadedSkullsUUID
b551469c-5a53-4df3-a2c9-91516ef55695
Special
The holder of this item gains:
Main Hand Only
- When you miss a melee attack, you deal Strength ModifierBludgeoning damage (minimum of 1) anyway.
Weapon actions
If you have proficiency, equip in main hand to gain:
- Concussive Smash ()
- Hit an enemy with all your might to deal damage and possibly Daze them. ( Recharge: Short rest.)
- Weakening Strike ()
- Target an enemy's hands with a non-lethal attack and possibly inflict Weak Grip. ( Recharge: Short rest.)
Condition: Madness
Notes
- This weapon looks to be an earlier version of the Shattered Flail
- This weapon also looks to be unfinished.
- The in-game quote is more like a description which is higly unusual.
- The quote says it may deal Psychic damage or Paralyse. This is false it can only apply madness.
- The Psychic damage is also not shown in the tooltip outside of the quote.
- The calculation for the saving throw shown in the tooltip may be wrong, but always results in 13.
- It may for example say 8 + 3 + 3 = 13 and state modifiers for other abilities than wisdom.
Regarding Tenacity:
- If a weapon action misses, using Tenacity does not trigger its effects.
- As Tenacity deals weapon damage even if an attack misses, it can trigger many on-hit effects from equipment. For example, from the Gloves of Power, the Callous Glow Ring, weapon coatings, or any infusion from the Ring of Elemental Infusion.
Bugs
Regarding Tenacity:
- As Horde Breaker (Melee) rolls invisible, zero-damage weapon attacks against all enemies in the Horde Breaker area of effect, Tenacity can be prompted to trigger against them even if the first attack hits. It is therefore possible to score 2 hits in one attack: the full attack against the original Horde Breaker target and a Tenacity hit against another target.



























