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Greatclub +2
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This article is about content – such as characters, quests, items, or mechanics – that is inaccessible through normal gameplay, but can be accessed through in-game exploits or third party tools. |

Greatclub +2 is a rare, moderately enchanted (+2) Greatclub.
Properties
- Damage
1d8 + 2 (3~10) + Strength modifier Bludgeoning
- Details
- Greatclubs
- Rarity: Rare
- Enchantment: + 2
- Two-Handed
- Dippable
- Melee: 1.5 m (5 ft)
- Weight: 4.5 kg (9 lb)
- Price: 95 gp
-
UID
WPN_HUM_Greatclub_A_2UUID
adf0ef57-7811-40ed-9d29-05c6336f9e1fStats
WPN_Greatclub_2
Special
The holder of this item gains:
Main Hand Only
- When you miss a melee attack, you deal Strength ModifierBludgeoning damage (minimum of 1) anyway.
Weapon actions
If you have proficiency, equip in main hand to gain:
- Concussive Smash ()
- Hit an enemy with all your might to deal damage and possibly Daze them. ( Recharge: Short rest.)
Notes
Regarding Tenacity:
- If a weapon action misses, using Tenacity does not trigger its effects.
- As Tenacity deals weapon damage even if an attack misses, it can trigger many on-hit effects from equipment. For example, from the Gloves of Power, the Callous Glow Ring, weapon coatings, or any infusion from the Ring of Elemental Infusion.
Bugs
Regarding Tenacity:
- As Horde Breaker (Melee) rolls invisible, zero-damage weapon attacks against all enemies in the Horde Breaker area of effect, Tenacity can be prompted to trigger against them even if the first attack hits. It is therefore possible to score 2 hits in one attack: the full attack against the original Horde Breaker target and a Tenacity hit against another target.
External links[edit section | visual editor]
- on the Forgotten Realms Wiki





















