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Greatclubs
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Greatclubs are a type of two-handed simple melee weapon. The following are some base attributes common to most greatclubs, although special or magical variants may be significantly different. For the most common, nonmagical type of this weapon, see Greatclub. Further down below, you can find a list of all greatclubs in the game.
Properties
- Damage
1d8 (1~8) + Strength modifier Bludgeoning
- Details
- Two-Handed
- Melee: 1.5 m (5 ft)
- Dippable
Actions[edit section]
If you have proficiency, equip in main hand to gain:- Concussive Smash ()
- Hit an enemy with all your might to deal damage and possibly Daze them. ( Recharge: Short rest.)
- ()
- When you miss a melee attack, you deal Strength ModifierBludgeoning damage (minimum of 1) anyway.
List of greatclubs
| Item | Ench. | Damage | Damage type | Weight | Price | Special |
|---|---|---|---|---|---|---|
| Greatclub | 1d8 | Bludgeoning | 4.5 kg 9 lb | 16 | ||
| Argument Solver | +1 | 1d8 + 1 | Bludgeoning | 4.5 kg 9 lb | 65 |
|
| Greatclub +1 | +1 | 1d8 + 1 | Bludgeoning | 4.5 kg 9 lb | 40 | |
| Punch-Drunk Bastard | +1 | 1d8 + 1 | Bludgeoning | 4.5 kg 9 lb | 190 |
|
| Rat Bat | +1 | 1d8 + 1 1d6 | Bludgeoning Piercing | 4.5 kg 9 lb | 190 |
|
Legacy content
- - unusable
- - unusable
- - inaccessible
- - unusable
External links[edit section | visual editor]
- on the Forgotten Realms Wiki













































































