Ad placeholder
Greatclub (Minotaur)
Jump to navigation
Jump to search
This article is about content – such as characters, quests, items, or mechanics – that cannot be used by party members, but can be accessed through normal gameplay. |

Greatclub is a mundane, nonmagical variant of the Greatclubs family of weapons. It is a simple melee weapon which is wielded with both hands. It cannot be wielded by humanoids.
Heavy, spiked branches bound together with rope and sinew. It's hard to imagine a cruder weapon, but it is effective.
Properties
- Damage
2d12 (2~24) + Strength modifier Bludgeoning
- Details
- Greatclubs
- Rarity: Common
- Enchantment: None
- Two-Handed
- Dippable
- Melee: 1.5 m (5 ft)
- Weight: 8.5 kg (17 lb)
- Price: 16 gp
-
UID
WPN_MINOTAUR_Greatclub_AUUID
20bd2850-f6b3-4f13-bf96-c566d8df0de4
Special
The holder of this item gains:
Not usable by humanoids.
Main Hand Only
- When you miss a melee attack, you deal Strength ModifierBludgeoning damage (minimum of 1) anyway.
Where to find
Notes
- This weapon can only be obtained by forcing a Minotaur to drop their weapon.
- The Gloves of the Automaton do not enable the use of this weapon.
Regarding Tenacity:
- If a weapon action misses, using Tenacity does not trigger its effects.
- As Tenacity deals weapon damage even if an attack misses, it can trigger many on-hit effects from equipment. For example, from the Gloves of Power, the Callous Glow Ring, weapon coatings, or any infusion from the Ring of Elemental Infusion.
Bugs
Regarding Tenacity:
- As Horde Breaker (Melee) rolls invisible, zero-damage weapon attacks against all enemies in the Horde Breaker area of effect, Tenacity can be prompted to trigger against them even if the first attack hits. It is therefore possible to score 2 hits in one attack: the full attack against the original Horde Breaker target and a Tenacity hit against another target.


















