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Planar Ally: Djinni

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Planar Ally: Djinni is a level 6 conjuration spell. This spell is a variant of the Level 6 Conjuration Spell, Planar Ally. It allows spellcasters to summon an Elemental for aid.

Description

Conjure a powerful djinni to fight alongside you. It can cast Sweetplum Gales Sweetplum Gales, Thunderwave Thunderwave, and Drunken Inhale Drunken Inhale.

Properties

Cost
 Action +  Level 6 Spell Slot
Details
Range: 18 m (60 ft) Range: 18 m (60 ft)

At higher levels

Casting this spell at a higher level grants no additional benefit.

Technical details

Creature: Djinni

STR

21
(+5)

DEX

15
(+2)

CON

22
(+6)

INT

15
(+2)

WIS

16
(+3)

CHA

20
(+5)

Duration

Until long rest

Hit Points

161

Armour Class

19

Main Hand Attack Main Hand Attack (Action)
Make a melee attack with your equipped weapon.
Drunken Inhale Drunken Inhale (Action)
Compel foes toward you with an intoxicating wind that makes them Drunk Drunk.
Misty Step Misty Step (Bonus Action)
Surrounded by silver mist, you teleport to an unoccupied space you can see.
Sweetplum Gales Sweetplum Gales (Action)
Coalesce the air in a fragrant but vicious whirlwind that Restrains Restrains those within.
Thunderwave Thunderwave (Action)
Cast as a level 4 spell at will.

How to learn

This spell is a variation of:
Planar AllyPlanar Ally

Notes

  • The Djinni excels at area control - Thunderwave Thunderwave can push enemies away and Sweetplum Gales Sweetplum Gales can rob enemies of their movement.
  • Djinni do not have Flight Flight or Jump Jump. This can result in them being left behind if the party jumps gaps or cliffs; one must manually have them use Shifting Winds Shifting Winds in such circumstances to have them stay with the party.

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