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SG Condition

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Condition Type Icon.pngSG_Condition is a status group.

List of conditions in SG_Condition[edit section]

Condition Effects
Abjure Enemy: FrightenedAbjure Enemy: Frightened
Assassin's BloodAssassin's Blood
  • Creature must succeed a Constitution Saving ThrowSaving Throw or take 1d12PoisonPoison and get Poisoned until the next Long Rest.
  • On a successful save, it still takes half damage.
Auntie Ethel's Special BrewAuntie Ethel's Special Brew
BanishedBanished
BefuddledBefuddled
  • Affected entity can't control its actions and wanders around without direction.
BefuddledBefuddled
  • Affected entity can't control its actions and wanders around without direction.
Black TentaclesBlack Tentacles
  • Restrained by dark tendrils. Affected entity can't move and takes 3d6BludgeoningBludgeoning damage per turn.
Blacked OutBlacked Out
  • Thisobald has overindulged in his own brew. He has a -5 penalty to Armour Class and is Vulnerable to Slashing, Piercing, Bludgeoning and Thunder Damage.
BleedingBleeding
BlindedBlinded
  • The affected creature has DisadvantageDisadvantage on Attack RollAttack Rolls.
  • Ranged attacks and spells of the affected creature have a range of 3 m (10 ft).
  • Attack Rolls against affected creatures have AdvantageAdvantage.
  • At the end of each turn, the affected creature makes a Constitution Saving ThrowConstitution Saving Throw. If successful, the condition is removed.
BlindedBlinded
  • The affected creature has DisadvantageDisadvantage on Attack RollAttack Rolls.
  • The affected creature's range of attacks and spells reduced to 3 m (10 ft).
  • Attack rolls against affected creatures have AdvantageAdvantage.
BlindnessBlindness
  • The affected creature has DisadvantageDisadvantage on Attack RollAttack Rolls.
  • Ranged attacks and spells of the affected creature have a range of 3 m (10 ft).
  • Attack Rolls against affected creatures have AdvantageAdvantage.
  • At the end of each turn, the affected creature rolls a Constitution Saving ThrowConstitution Saving Throw against the Spell Save DC of the attacker. If successful, the condition is removed.
Brewed-Up BellyglummerBrewed-Up Bellyglummer
CatatonicCatatonic
  • Art Cullagh has shut down and seems completely unresponsive to whatever is happening around him.
CharmedCharmed
CharmedCharmed
  • Friendly to the charmer and its allies. Taking damage ends this condition.
Chest TraumaChest Trauma
CocoonedCocooned
Colour SprayColour Spray
  • Attack Rolls against Blinded creatures have AdvantageAdvantage.
Command: FleeCommand: Flee
Command: GrovelCommand: Grovel
Command: HaltCommand: Halt
Confused StuporConfused Stupor
  • Too confused to act - affected entity wastes its turn doing nothing.
ConstrictedConstricted
Crown of MadnessCrown of Madness
  • Instilled with magical madness. Will attack the nearest creature, other than the spellcaster.
Cursed: Filled with DreadCursed: Filled with Dread
  • Gave in to the dread bestowed upon it by its curse, and can't move or take actions, bonus actions, or reactions.
Demonspirit MadnessDemonspirit Madness
  • Affected entity has been driven to a frenzy by magical madness. It will attack the nearest creature on its turn.
  • At the end of each turn, the affected entity makes a Wisdom Saving ThrowWisdom Saving Throw. On a successful save, the condition is removed.
Duergar PoisonDuergar Poison
EnsnaredEnsnared
EnsnaredEnsnared
EnsnaredEnsnared
EntangledEntangled
Ether-Essence SlumberEther-Essence Slumber
  • A deep, dream-ridden sleep has overcome the creature, induced by judicious ingesting of Ether.
  • The creature cannot move or act.
  • The creature automatically fails Strength and Dexterity Saving ThrowSaving Throws.
  • Attack RollAttack Rolls against the creature have AdvantageAdvantage
  • Removed by taking damage or being Shoved.
ExhaustedExhausted

Lack of rest has left you exhausted. There are six levels of exhaustion, and each level is worse than the last. Completing a Long Rest reduces your exhaustion level by 1.

FearfulFearful
  • Has DisadvantageDisadvantage on Ability Checks and Attack RollAttack Rolls.
  • It must run from the source of its fear and cannot take any additional actions.
  • Targets can make a Saving ThrowSaving Throw to shake off this effect if they end their turn out of sight from their source of fear.
Feigning DeathFeigning Death
  • Has sunk into a magical coma deep enough to imitate death
  • Resistant to all damage except PsychicPsychic damage, and Disease and Poison no longer have any effect
  • Removed when Helped
Fiendish ObeisanceFiendish Obeisance
  • Affected entity must obey the commands of the fiend directly controlling it.
FriendsFriends

Prerequisite Icon.pngIn higher difficulty modes, the target might accuse you of enchanting them.

FrightenedFrightened
FrozenFrozen
Gaping WoundsGaping Wounds
  • Successful attacks against the creature deal an additional 2PiercingPiercing damage.
  • Removed by healing.
GarrottedGarrotted
  • Affected entity is being strangled by a garrotte. It is Silenced and takes 3d6BludgeoningBludgeoning damage per turn.
  • Both the entity and the garrotter can't move until the condition ends.
  • If the entity and the garrotter are forcibly moved more than 5 m (17 ft) apart, this condition ends.
Garrotted: RestrainedGarrotted: Restrained
Gossamer TombGossamer Tomb
  • This creature is entombed in InfestedInfested spider silk, and cannot move or take actions. Unless the silk is removed with AcidAcid or FireFire damage, it will explode, dealing 8d10PoisonPoison to the entombed creature.
GrappledGrappled
  • Affected entity is incapacitated and cannot be damaged while held within the grapple. HelpHelp it to free it!
GrappledGrappled
  • At the start of each turn, the target makes a Strength Saving ThrowStrength Saving Throw to attempt to free themselves. On a failed save, they take 2d6PsychicPsychic.
GrappledGrappled
  • Affected entity is incapacitated and cannot be damaged while held within the grapple. HelpHelp it to free it!
HamstrungHamstrung
Haste SporesHaste Spores
Hideous LaughterHideous Laughter
Hold MonsterHold Monster
Hold PersonHold Person
Hoots' Hooch: BlackoutHoots' Hooch: Blackout
  • Character is unconscious.
Hoots' Hooch: StonedHoots' Hooch: Stoned
  • Temporarily PetrifiedPetrified - perhaps with lingering side-effects.
Hypnotic GazeHypnotic Gaze
HypnotisedHypnotised
HystericalHysterical
  • Knocked Prone out of sheer elation. Sides splitting, lungs gasping for air - you're enjoying yourself, aren't you?
Impenetrable slumberImpenetrable slumber
  • This individual is under the influence of copious sleeping draughts. It is impossible to wake them.
IncapacitatedIncapacitated
Ingested Poisoned BeerIngested Poisoned Beer
  • Beer mixed with a deadly toxin courses through the character's veins, slowly killing it.
  • Affected entity takes 1d6+6PoisonPoison damage per turn, for 10 turns.
LethargicLethargic
MaimedMaimed
MalfunctioningMalfunctioning
Mammon's HoldMammon's Hold
Miasmic Mists AuraMiasmic Mists Aura
  • At the start of Cazador's turns, this creature may become BlindedBlinded and take 3d6NecroticNecrotic while within 4 m (13 ft) of the vampire.
Mirth-WrackedMirth-Wracked
Missing PetsMissing Pets
MuddyMuddy
Nature's WrathNature's Wrath
NewbornNewborn
Noxious FumesNoxious Fumes
Oily SupOily Sup
Otherworldly MiasmaOtherworldly Miasma
Otherworldly MiasmaOtherworldly Miasma
PacifiedPacified
  • Incapacitated. Can't move or take actions, bonus actions, or reactions.
ParalysedParalysed
ParalysedParalysed
PetrifiedPetrified
Phantasmal KillerPhantasmal Killer
  • Affected entity is haunted by its worst nightmares.
PinchedPinched
Pinned DownPinned Down
PoisonedPoisoned
PoisonedPoisoned
PoisonedPoisoned
PoisonedPoisoned
Poisonous FumesPoisonous Fumes
Potion of Angelic ReliefPotion of Angelic Relief
  • Affected entity falls asleep for 2 rounds. When it wakes up, it receives the effects of a Short Rest and all 1st and 2nd level spell slots are restored.
  • If interrupted before the duration expires, the effects will not apply.
Potion of Angelic SlumberPotion of Angelic Slumber
  • Affected entity falls asleep for 2 rounds. When it wakes up, it receives the effects of a Long Rest. If interrupted before the duration expires, the effects do not apply.
ProneProne
Purple Worm ToxinPurple Worm Toxin
  • Affected entity takes 1d10PoisonPoison damage at the end of its next turn.
RestrainedRestrained
Ritual ComponentRitual Component
Sacrificial LambSacrificial Lamb
  • Entity can't move or take actions, bonus actions, or reactions while enveloped in vampiric magic.
  • If Cazador draws power from all the spawn bound this way three times, he will ascend.
SappedSapped
  • Target has been psionically drained.
Serpent Fang ToxinSerpent Fang Toxin
  • Affected entity takes 1d6PoisonPoison damage at the end of its next turn.
Shadow PossessionShadow Possession
  • Affected entity is possessed by frenzied shadows and will attack the nearest creature. Its weapon attacks deal an additional 1d4NecroticNecrotic damage.
Shadow-Cursed VinesShadow-Cursed Vines
SicklySickly
  • Feeling extremely off - suspiciously so.
SilencedSilenced
  • Creature can't speak or cast spells with a verbal component, and is immune to ThunderThunder damage.
Simple ToxinSimple Toxin
  • Affected entity takes 1d4PoisonPoison damage at the end of its next turn.

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