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SG Surface

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Condition Type Icon.pngSG_Surface is a status group.

List of conditions in SG_Surface[edit section]

Condition Effects
AcidAcid
Assassin's BloodAssassin's Blood
  • Creature must succeed a Constitution Saving ThrowSaving Throw or take 1d12PoisonPoison and get Poisoned until the next Long Rest.
  • On a successful save, it still takes half damage.
Auntie Ethel's Special BrewAuntie Ethel's Special Brew
Brewed-Up BellyglummerBrewed-Up Bellyglummer
BurningBurning
  • Takes 1d4FireFire damage per turn.
  • Can be removed with the HelpHelp action, using a Healing Potion or gaining Wet.
  • Immune from if Wet.
  • DipDip action can be used on Burning characters or objects.
BurningBurning
Burning AcidBurning Acid
  • The hatchery waters burn through all those who'd intrude upon it.
Burning FiercelyBurning Fiercely
  • Takes 1d10FireFire damage per turn.
Caustic BrineCaustic Brine
  • Takes 1d4AcidAcid damage per turn.
ChilledChilled
CloudkillCloudkill
  • While it remains in the cloud, affected entity takes 5d8PoisonPoison damage every turn.
ConstrictedConstricted
Difficult TerrainDifficult Terrain
Difficult Terrain: Deep WaterDifficult Terrain: Deep Water
Difficult Terrain: LavaDifficult Terrain: Lava
Difficult Terrain: MudDifficult Terrain: Mud
Difficult Terrain: VinesDifficult Terrain: Vines
Difficult Terrain: WebDifficult Terrain: Web
DrenchedDrenched
  • Your melee attacks inflict WetWet on the target.
ElectrocutedElectrocuted
  • Takes 1d4LightningLightning damage at the start of each turn.
EntangledEntangled
EnwebbedEnwebbed
Green Bed RegenerationGreen Bed Regeneration
Haste SporesHaste Spores
Holy FireHoly Fire
  • Takes 1~4RadiantRadiant damage per turn.
Icy CloudIcy Cloud
  • A sheet of frigid air dealing 10d6ColdCold to all that walk through it.
  • Affected entities can make a DC 16 Constitution Saving ThrowDC 16 Constitution Saving Throw to take half damage instead.
Infernal BurningInfernal Burning
MeltingMelting
  • Takes 10d6FireFire damage per turn.
Noxious FumesNoxious Fumes
Oily SupOily Sup
Plant GrowthPlant Growth
  • The ground is covered with plants and weeds. Movement Speed is quartered.
PoisonedPoisoned
PoisonedPoisoned
PoisonedPoisoned
PoisonedPoisoned
Poisonous FumesPoisonous Fumes
RegenerationRegeneration
  • The Wood Woad regains 10Hit PointsHit Points if it walks through a vine surface, unless it recently took FireFire damage.
Roiling HellfireRoiling Hellfire
  • Flames from the heart of Avernus engulf this entity, inflicting 6d6FireFire damage per turn.
Scorching AuraScorching Aura
  • Attacks dealt by this entity deal a bonus 1d6FireFire unless it is made WetWet.
Selune's Blessing: MoonsnareSelune's Blessing: Moonsnare
Shadow-Cursed VinesShadow-Cursed Vines
SicklySickly
  • Feeling extremely off - suspiciously so.
Spike GrowthSpike Growth
  • Take 2d4PiercingPiercing for every 1.5 m (5 ft) moved on the spikes.
Stench of DeathStench of Death
  • Affected entity reeks of decaying matter, a sour greenish smell like a waft of unkept tombs.
Sword Spider's HasteSword Spider's Haste
Weavebound VinesWeavebound Vines
  • Vines crafted from the very Weave itself - a most unorthodox enchantment.
  • Incapacitates the affected entity. Dispelled when the entity is attacked.
WetWet