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Wood Woad

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Wood Woads are a type of plant creature. As territorial plant-humanoids created through ritual sacrifice, they serve as determined guardians thanks to their regenerative abilities and magically infused clubs.

Involvement[edit section | visual editor]

Act One[edit section | visual editor]

Two Wood woads are in the Sunlit Wetlands in Act One. They guard the secluded island of the Decrepit Sanctuary with Ancient Mud Mephits Ancient Mud Mephits.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Damage: 5~8
1d4 + 4Bludgeoning⁠Bludgeoning

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

Entangle Entangle (Action)

Create a vine surface, slowing down creatures, possibly Entangling Entangling them.

Damage: 5~8
1d4 + 4Bludgeoning⁠Bludgeoning

Make a melee attack with your equipped weapon.

Loot[edit section | visual editor]

Tactics[edit section | visual editor]

Fire damage is needed to prevent wood woads from regenerating every turn. However, fire can spread to nearby party members via Entangle Entangle. It is recommended to include members who are resistant to fire damage such as Karlach Karlach or by applying  Elixir of Fire Resistance.

Gallery[edit section | visual editor]

Notes[edit section | visual editor]

  • Wood woads can be summoned by Fallen Lover Fallen Lover, a unique ability of Conjure Woodland Being Conjure Woodland Being.
  • Wood woads have two near identical versions of Entangle (Target_Entangle_WoodWoad and Target_Entangle_WoodWoad_Hardcore) which differ only in the radius of the area of effect. Conjured wood woads have both versions added to the hotbar.
  • Wood woads have a darkvision range of 18 m (60 ft) instead of the normal 12 m (40 ft) shown in the Darkvision Darkvision passive.

External links[edit section | visual editor]