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Self-Detonate

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This article is about the explosion triggered when a normal Steel Watcher is destroyed. For the version used by the Steel Watcher Titan, see Self-Detonate (Steel Watcher Titan). For the action that primes this explosion, see Self-Detonation Protocol. For the condition that indicates a primed explosion, see Detonation Impending! (Condition).
Self-Detonate is a free action used by Steel Watchers and Hellfire Watchers. This ability is triggered when the the Steel Watcher is destroyed, causing it to explode and deal heavy Fire⁠Fire damage that ignores resistances and immunities. It can also be triggered through Self-Detonation Protocol Self-Detonation Protocol after a one round delay.

Description

Explode in a burst of raging hellfire - eliminate all nearby wrongdoers.

Prerequisite Icon.pngHellfire ignores Resistance and Immunity to Fire⁠Fire damage.

Properties

Damage: 30~74
4d12 + 26Fire⁠Fire
Details
DEX Save (DC 18) DEX Save (DC 18) (On Save: Targets still take half damage.)
Range: Self Range: Self
AoE: 5 m (17 ft) Radius AoE: 5 m (17 ft) Radius

Technical details

Ico stats.png UID
Projectile_SteelWatcher_Biped_SelfDestructExplosion
https://bg3.norbyte.dev/search?q=name:Projectile_SteelWatcher_Biped_SelfDestructExplosion

How to learn

Notes

Bugs

  • Despite the tooltip stating the explosion ignores resistance to Fire⁠Fire damage, only when used by Hellfire Watchers is this the case.
  • Combat logs show no record of a DEX saving throw. Characters with Evasion Evasion appear to always take half damage; characters without a comparable passive take full damage (subject to resistance). Resistance and evasion can stack for quarter damage for normal Steel Watchers only. Reactions such as Shield Master: Block Shield Master: Block will never trigger.