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Slam (Grym)
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This article is about the version of the attack used by Grym. For other uses, see Slam (disambiguation).

Description
Hit a target and possibly knock it Prone.Properties
- Cost
- Action
- Damage: 4~32 + modifiers
4d8 + Strength modifierBludgeoning- Details
- Melee Unarmed Attack Roll
- STR Save (Spell save DC)
- Range: 3 m (10 ft)
- AoE: 1 m (3 ft) Radius
At higher levels
On Tactician difficulty and above, Grym receives an unlisted +2d8 bonus to all damage it deals, increasing the damage of this attack to:
Damage: 6~48 + modifiers

6d8 + Strength modifierBludgeoning
Technical details
UID
Target_Slam_AdamantineGolem Spell flags
Condition: Prone
Prone
Duration: 2 turns
- Can't move or take Actions, Bonus Actions, or Reactions, and has Disadvantage on Strength and Dexterity Saving Throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m (10 ft) of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- Falling Prone immediately ends Concentration.
- If a creatures falls Prone on its turn, the turn immediately ends.
How to learn
Used by creatures: Grym
Notes
- Slam does an additional 2d8Bludgeoning damage on Tactician and Honour modes.
















