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Status properties/DisableOverhead

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DisableOverhead is a status property.

List of conditions with DisableOverhead[edit section]

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Condition Effects
Ability Drain: CharismaAbility Drain: Charisma
Ability Drain: DexterityAbility Drain: Dexterity
Ability Drain: IntelligenceAbility Drain: Intelligence
Ability Drain: StrengthAbility Drain: Strength
Ability Drain: WisdomAbility Drain: Wisdom
AmbushingAmbushing
  • Affected entity will attack as soon as its enemies are within reach. It can only be spotted with a successful Perception Check.
Ansur's IreAnsur's Ire
  • A storm of vicious lightning is soon to erupt - striking all standing in the open.
Arcane AmmunitionArcane Ammunition
  • Ranged weapon attacks deal an additional 1d4ForceForce.
Aura of CourageAura of Courage
  • Can't be FrightenedFrightened within 3 m (10 ft) of the spellcaster.
Aura of DevotionAura of Devotion
  • Can't be CharmedCharmed within 3 m (10 ft) of the spellcaster.
Aura of HateAura of Hate
  • Gains a bonus to melee weapon damage equal to the charisma modifier of the creature emanating the aura.
Aura of MurderAura of Murder
Aura of PossibilityAura of Possibility
  • While near the God of Ambition, this creature has a +10 bonus to all Ability Checks.
Aura of PossibilityAura of Possibility
  • Any allies near Gale Dekarios, the God of Ambition, receive a +10 bonus to all Ability Checks.
Aura of ProtectionAura of Protection
Aura of WardingAura of Warding
  • Resistant to damage from spells within 3 m (10 ft) of the spellcaster.
BoundBound
  • This relic is bound to its current owner by a powerful aura.
  • Bound items cannot be removed from your inventory.
BurningBurning
  • Takes 1d4FireFire damage per turn.
  • Can be removed with the HelpHelp action, using a Healing Potion or gaining Wet.
  • Immune from if Wet.
  • DipDip action can be used on Burning characters or objects.
BurningBurning
Burning FiercelyBurning Fiercely
  • Takes 1d10FireFire damage per turn.
ChilledChilled
Clear AreaClear Area
  • Hiding in an unobscured area. Will be caught on sight.
Clinging ShadowsClinging Shadows
Covert CriticalCovert Critical
  • As long as the affected entity remains obscured, the number it needs to Attack RollAttack Roll a Critical Hit while attacking is reduced by 1. This effect can stack.
Darkveil PrecisionDarkveil Precision
  • As long as it remains obscured, the affected entity has a +1d4 bonus to ranged Attack RollAttack Rolls.
Difficult TerrainDifficult Terrain
Difficult Terrain: Deep WaterDifficult Terrain: Deep Water
Difficult Terrain: LavaDifficult Terrain: Lava
Difficult Terrain: MudDifficult Terrain: Mud
Difficult Terrain: VinesDifficult Terrain: Vines
Difficult Terrain: WebDifficult Terrain: Web
DisplaceDisplace
  • Creatures suffering Falling damage as a result of your actions take an additional 1d8PsychicPsychic damage.
DisplacedDisplaced
DownedDowned
  • If you reach 0 hit points, you fall Unconscious and must make Death Saving Throws. On 3 successes, you stop bleeding out and become Stable. On 3 failures, you diedie.
  • Any damage you receive while unconscious counts as one failure.
  • If you regain any Hit Points, the condition is removed. If an ally helps you, you regain 1 hit point.
DrenchedDrenched
  • Your melee attacks inflict WetWet on the target.
Duergar PoisonDuergar Poison
Ever RadiantEver Radiant
  • Deals an additional 1d4RadiantRadiant.
Exploding FlumphExploding Flumph
  • This spirit will explode at the end of the turn. Each creature within 2 m (7 ft) must succeed a Dexterity Saving ThrowSaving Throw or take 1d6ForceForce.
Flaming SphereFlaming Sphere
  • Enemies and objects within 1.5 m (5 ft) of the sphere at end of their turn take 2d6FireFire damage. On a successful save, it still takes half damage.
Formless SlaughterFormless Slaughter
  • This creature has a +1 bonus to Attack and Damage rolls while disguised or shapeshifted.
God of AmbitionGod of Ambition
  • Mere mortals whisper petitions to the newly divine Gale Dekarios as The Once-Wizard, High Aspirant, The Lord of Zeal - but none have yet been granted an audience with the God of Ambition. Until tonight, that is.
Great Weapon Master: Bonus AttackGreat Weapon Master: Bonus Attack
Greater ToughnessGreater Toughness
  • This material is extremely strong. Only a hit that deals at least 50 damage can damage it.
Hag's TrickeryHag's Trickery
  • Is this Ethel - or an illusion?
Heartform MappedHeartform Mapped
HeatHeat
  • Engulfed by a vengeful fire. Takes 1d4FireFire damage each turn, but can use Heat ConvergenceHeat Convergence.
  • Heat Convergence consumes all remaining turns of Heat to deal extra FireFire damage on their next fire spell or attack.
  • Heat has a maximum Duration Icons.png Duration: 7 turns.
Heavily ObscuredHeavily Obscured
  • Hiding in a Heavily Obscured area. Will go undetected unless they get too close to another creature.
Hellish SphereHellish Sphere
  • Enemies and objects within 3 m (10 ft) of the sphere at the end of their turn take 6d6FireFire. On a successful save, they still take half damage.
HeroismHeroism
HidingHiding
  • Affected entity is invisible to enemies until it crosses their cone of sight.
  • The entity has AdvantageAdvantage on all Attack RollAttack Rolls.
Holy FireHoly Fire
  • Takes 1~4RadiantRadiant damage per turn.
Idyllic AuraIdyllic Aura
  • Grants Silvanus' Blessing to creatures within range.
Inevitable ResolveInevitable Resolve
  • Any effect controlling or incapacitating this creature will cease at the end of its next turn.
Infernal BurningInfernal Burning
Ironwood HarmonyIronwood Harmony
Lethal ConcealmentLethal Concealment
Lightly ObscuredLightly Obscured
  • Hiding in a Lightly Obscured area. Has to make a Stealth check when caught.
Mark of the ShifterMark of the Shifter
  • While shapeshifting or disguising itself, the affected entity gains a +1d4 bonus to all Ability CheckAbility Checks.
Marshalled UndeadMarshalled Undead
  • The affected entity has AdvantageAdvantage against being TurnedTurned while within 18 m (60 ft) of the spellcaster.
Martial ExertionMartial Exertion
  • Affected entity has pushed past its physical limits, taking 6d6PiercingPiercing damage per turn to perform an additional attack per turn and to double its movement speed.
Medium ToughnessMedium Toughness
  • This material is unusually strong. Only a hit that deals at least 22 damage can damage it.
Miasmic MistsMiasmic Mists
  • Possibly BlindBlind targets within 4 m (13 ft) and deal 3d6NecroticNecrotic at the start of Cazador's turns.
Mobile FlourishMobile Flourish
MoonbeamMoonbeam
  • Ghostly flames engulf any creature that enters this silvery light or starts its turn inside the light. They deal 2d10RadiantRadiant. On a successful save, targets still take half damage.
MoonfireMoonfire
  • The blessing of Dame Aylin's divine mother deals 2d10RadiantRadiant to foes that come within 3 m (10 ft) of her or start their turn there.
MoonshieldMoonshield
Morninglord's BulwarkMorninglord's Bulwark
  • Lathander's warding light protects this door from any harm dealing less than 50 damage.
Nightbringer's BelovedNightbringer's Beloved
Non-Lethal DamageNon-Lethal Damage
  • Non-lethal damage does not kill creatures if it reduces their hit points to 0, it just leaves them unconscious.
Oil of CombustionOil of Combustion
  • If the affected entity takes FireFire damage, it deals 3d6FireFire in a 3 m (10 ft) radius.
Orphic FavourOrphic Favour
  • While within 18 m (60 ft) of Prince Orpheus, the affected entity has resistance to PsychicPsychic and a +3 bonus to Intelligence, Wisdom, and Charisma saving throws.
ParriedParried
  • Already ParriedParried this turn and has to recover before Parrying again.
Phantasmal ForcePhantasmal Force

Haunted by an echo of the last thing that attacked them.

  • Takes 1d6PsychicPsychic damage each turn.
  • When the target takes damage from another source, Phantasmal Force changes to that damage type.
  • At the end of each turn, the target makes an Intelligence Saving ThrowIntelligence Saving Throw. On a success, the condition ends.
PinnedPinned
  • Pinned under a beam.
Pixie BlessingPixie Blessing
  • The Shadow Curse cannot affect this creature thanks to a pixie's protective magic.
Plant GrowthPlant Growth
  • The ground is covered with plants and weeds. Movement Speed is quartered.
Projected ImageProjected Image
  • This magical projection cannot be targeted or attacked.
ProneProne
Psionic VisagesPsionic Visages
  • Affected entity is immune to BludgeoningBludgeoning, PiercingPiercing, and SlashingSlashing damage while a Psionic Visage stands.
  • When the caster is struck, a visage will shatter, striking the attacker directly with 2d6PsychicPsychic damage.
Psionic WardPsionic Ward
  • Affected entity has a +5 bonus to Saving ThrowSaving Throws and can't be FrightenedFrightened while within 3 m (10 ft) of the spellcaster.
Rapport SporesRapport Spores
  • Affected creatures can communicate telepathically with one another. Does not have a mechanical effect.
Recast Speak with DeadRecast Speak with Dead
  • Can recast Speak with Dead without expending a spell slot.
Revitalising GoreRevitalising Gore
  • Affected entity is drenched in its enemies' blood. It regains 2d6Hit PointsHit Points per turn.
  • At level 10, the healing is increased to 4d6Hit PointsHit Points per turn.
Roiling HellfireRoiling Hellfire
  • Flames from the heart of Avernus engulf this entity, inflicting 6d6FireFire damage per turn.
Sacred MunitionsSacred Munitions
  • Affected entity's ranged weapon attacks possibly inflict Turn UndeadTurn Undead on a target.
ShadespellShadespell
  • As long as it remains obscured, the affected entity has +1 to spell save DC.
Shadow-Cursed UndeadShadow-Cursed Undead
ShapechangedShapechanged
  • This creature has shapechanged into a male human.
Sharran RetributionSharran Retribution
Shield of FaithShield of Faith
Silvanus' BlessingSilvanus' Blessing
Skilled SkullduggerySkilled Skullduggery
  • While hidden, the number the affected entity needs to roll a Critical Hit while attacking is reduced by 1. This effect can stack.
SneakingSneaking
  • Hiding in an unobscured area. Will be caught on sight.
Spindleweb FanaticSpindleweb Fanatic
Spore ServantSpore Servant
Sprouting NecrosisSprouting Necrosis
  • At the end of its turns, Shadow-Cursed Vines will sprout at the affected entity's feet.
StealthierStealthier
  • As long as affected entity remains obscured, it has a +3 bonus to Stealth Checks.
Steeped in BlissSteeped in Bliss
StenchStench
  • Affected entity smells really bad.