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Perception

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Perception is a Wisdom-based Skill.

The higher a creature's Wisdom Score, the more likely it will succeed on Perception Checks to spot hidden objects or creatures.

Proficiency[edit section | visual editor]

Characters who are proficient in Perception can add their Proficiency Bonus when making Ability Check Ability Checks.

The following classes can choose to select Perception as a proficient skill at Level 1:

The following races are proficient in Perception:

Uses[edit section | visual editor]

World perception[edit section | visual editor]

World or environment perception checks are used to determine whether a player character successfully detects traps, hidden containers or mechanisms, ambushes, or other details in their environment. These are regular skill checks that are performed automatically when the player character is close enough to the thing that can be detected.

Characters with Dungeon Delver: Perception Dungeon Delver: Perception from the Dungeon Delver feat have Advantage Advantage on these checks.

Note: These are sometimes erroneously referred to as passive perception checks, which they typically are in D&D tabletop, but in Baldur's Gate 3 they are instead implemented as automatic rolls. In the game engine, they are referred to as KnowledgeCheck.

When a roll of this nature is made, a dice roll audio effect is played and a small indicator in the corner of the screen displays success or failure.

Passive perception[edit section | visual editor]

Passive checks are ability or skill checks that don't involve an active d20 roll. Instead, the result is determined directly by a formula. In the case of passive Perception checks:

10 + Wisdom modifier + proficiency bonus (if proficient) + advantage modifier + (any other modifiers)

In Baldur's Gate 3, passive perception is mostly used by non-player creatures to determine the Difficulty Class of the Stealth check that a player character needs to make to remain hidden. The roll made by the player character is listed as a Hiding Check in the combat log.

Many creatures also have unlisted flat bonuses to their perception. For example, owlbears have a +5 bonus and worgs have a +4 bonus. However, since skills are not shown when inspecting an enemy, this information is not readily available in game.

Stealth perception[edit section | visual editor]

When a player character performs a stealth attack, they roll a Stealth check to remain undetected. Though not shown explicitly, the Difficulty Class of the Stealth Check displayed in the combat log is determined by an active Perception check made by the target or a witness. The creature-specific flat bonuses mentioned in the previous section apply.

Ways to boost or penalize[edit section | visual editor]

Raising or lowering Wisdom will also boost/penalize the Wisdom modifier (and therefore Perception) by 1 every even number, up or down.

Equipment and items
Name Bonus or
Penalty
Notes
 Ambusher Advantage
 Elixir of Halfling Luck Advantage All ability checks
 Elixir of Human Versatility Proficiency All skills
 Faltering Will Disadvantage All Wisdom ability checks
 Halberd of Vigilance Advantage
 Hellrider Longbow Advantage
 Justiciar's Greatshield Advantage
 Mask of Soul Perception +2
 Selûne's Spear of Night Advantage
 Sentinel Shield Advantage
 Shapeshifter's Boon Ring +1d4 All ability checks while shapeshifted/disguised
 Spoiled Treacle Tart Disadvantage All Intelligence/Wisdom ability checks
 Watcher's Shield Advantage
Actions and spells
Name Bonus or
Penalty
Notes
Ascendant Bite Ascendant Bite -1 (target)
+1 (user)
All ability checks
Astral Knowledge: Wisdom Astral Knowledge: Wisdom Proficiency
Bardic Inspiration Bardic Inspiration
Combat Inspiration Combat Inspiration
+1d6
+1d8
+1d10
Next ability check
Bend Luck: Ability Check Bonus Bend Luck: Ability Check Bonus +1d4 All ability checks
Bestow Curse: Wisdom Disadvantage Bestow Curse: Wisdom Disadvantage Disadvantage All Wisdom ability checks
Bolstering Magic: Boon Bolstering Magic: Boon +1d4 All ability checks
Contagion: Blinding Sickness Contagion: Blinding Sickness Disadvantage All Wisdom ability checks
Cosmic Omen: Ability Check Cosmic Omen: Ability Check +1d6 All ability checks
Cutting Words Cutting Words -1d6 All ability checks
Ethel's Insect Plague Ethel's Insect Plague Disadvantage
Guidance Guidance +1d4 All ability checks
Hex (Wisdom) Hex (Wisdom) Disadvantage All Wisdom ability checks
Improved Bardic Inspiration Improved Bardic Inspiration +1d12 Next ability check
Insect Plague Insect Plague Disadvantage
Knowledge of the Ages: Wisdom Knowledge of the Ages: Wisdom Proficiency
Owl's Wisdom Owl's Wisdom Advantage All Wisdom ability checks
Psychic Rend Psychic Rend Disadvantage All Intelligence/Wisdom ability checks
Vampire Bite Vampire Bite -1 (target)
+1 (user)
All ability checks
Other sources
Name Bonus or
Penalty
Notes
Aspect of the Beast: Eagle Aspect of the Beast: Eagle Advantage
Aura of Possibility Aura of Possibility +10 All ability checks
Bliss Spores Bliss Spores +1d6 All ability checks
Blood-draw Sickness Blood-draw Sickness -1 All ability checks
Dark One's Own Luck Dark One's Own Luck +1d10 All ability checks once per short rest
Dungeon Delver: Perception Dungeon Delver: Perception Advantage
Forbidden Knowledge Forbidden Knowledge +1 All Wisdom ability checks
Hands Off, Petal Hands Off, Petal Disadvantage All Wisdom ability checks
Jack of All Trades Jack of All Trades Proficiency bonus/2 All skills not proficient in
Light Sensitivity Light Sensitivity Disadvantage
Paid the Price Paid the Price Disadvantage
Sunlight Sensitivity Sunlight Sensitivity Disadvantage
Whispers of Madness Whispers of Madness Disadvantage All Wisdom ability checks