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Status properties/MultiplyEffectsByDuration

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MultiplyEffectsByDuration is a status property. Conditions with this property have their effects multiplied by the amount of turns remaining.

List of conditions with MultiplyEffectsByDuration[edit section]

Condition Effects
Ability Drain: CharismaAbility Drain: Charisma
Ability Drain: DexterityAbility Drain: Dexterity
Ability Drain: IntelligenceAbility Drain: Intelligence
Ability Drain: StrengthAbility Drain: Strength
Ability Drain: WisdomAbility Drain: Wisdom
Arcane AcuityArcane Acuity
  • Affected entity has a +1 bonus to its spell Attack RollAttack Rolls and spell save DC for each remaining turn.
  • Reduce the duration by 2 each time the entity takes damage.
  • Arcane Acuity has a maximum Duration Icons.png Duration: 10 turns.
Arcane WardArcane Ward
  • Your Arcane Ward blocks damage equal to its charges and then loses 1 charge. Casting Abjuration spells will add charges equal to the level of the spell.
Bhaal's BoonBhaal's Boon
  • Bhaal revels in the affected entity's gift for murder, granting it a +1 bonus to Armour ClassArmour Class per marked kill.
  • 1 point of this bonus Armour Class is lost each time the Slayer avoids an attack.[See: Bugs]
Devoured IntellectDevoured Intellect
Force ConduitForce Conduit
  • BludgeoningBludgeoning, PiercingPiercing, and SlashingSlashing damage against the affected entity is reduced by 1 per turn remaining.
  • If the entity takes damage while it has 5 or more turns remaining, it deals 1d4ForceForceDRS damage in a 6 m (20 ft) radius.
  • Maximum Duration Icons.png Duration: 7 turns.
Frenzied StrainFrenzied Strain
  • Using Frenzied StrikeFrenzied Strike adds a stack of Frenzied Strain. The barbarian takes a -1 penalty on Attack Rolls for every stack.
  • All stacks are removed when FrenzyFrenzy ends.
Mental FatigueMental Fatigue
  • Affected entity has a -1 penalty to Wisdom, Intelligence and Charisma saving throws for every turn remaining.
  • When it fails a Wisdom, Intelligence, or Charisma saving throw while having 5 or more turns of this condition remaining, the entity takes 1d4PsychicPsychicDRS damage and is no longer mentally fatigued.
  • Mental Fatigue has a maximum Duration Icons.png Duration: 7 turns.
MomentumMomentum
  • Spurred on by a sense of urgency. Movement Speed increased by 1.5 m (5 ft) per remaining duration of this effect.
  • Removed when Restrained, IncapacitatedIncapacitated, ProneProne, or slowed down.
  • Momentum has a maximum Duration Icons.png Duration: 5 turns.
Radiating OrbRadiating Orb
  • Affected entity has -1 to Attack Rolls per remaining turn. It also sheds bright light in an area surrounding it.
  • Reduce the duration by 2 each time the entity makes an attack.
ReelingReeling
  • Recovering from receiving a terrible blow or hitting a strong metal. Has a -1 penalty to Attack Rolls for every turn remaining.
  • Reeling has a maximum Duration Icons.png Duration: 10 turns.
ReverberationReverberation
  • Creatures Immune to ThunderThunder damage can't receive Reverberation.
WrathWrath
  • You have a +1 bonus to damage with melee weapons for every turn this condition has remaining.