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Strength set

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The Strength set includes items that increase Strength Strength. With the exception of Devilfoil Masks, items listed below do not have synergy amongst themselves or other items.

The abilities page explains the priority by which ability score increases are applied.

Name Slot Effect

Club of Hill Giant Strength
Main Hand Melee Main Hand Melee (Club)
Splinters of a Giant's Might
Increases Strength to 19.

Devilfoil Mask
Headgear Headgear (Non-Armour)
Infernal Legion
Grants the Infernal Legion Infernal Legion condition while worn.

Gauntlets of Hill Giant Strength
Gloves Gloves

Handmaiden's Mace
Main Hand Melee Main Hand Melee (Mace)
  • Set the wearer's Strength score to 18. The enchantment has no effect if their Strength score is higher without it.

Harmonium Halberd
Main Hand Melee Main Hand Melee (Halberd)

The Mighty Cloth
Armour Armour (Clothing)
Bull's Strength
You gain Bull's Strength Bull's Strength and increase your Strength Strength by 2, to a maximum of 20.
Unwavering Bull
You cannot be pushed against your will and you have an Advantage Advantage on Saving Throw Saving Throws against being Restrained Restrained.[See Notes]
Bull Rush Bull Rush (Action + Movement Speed)
Charge forward and possibly knock your foes back 3 m (10 ft). (Recharge: Per turn Recharge: Per turn.)