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Clothing

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For the decorative equipment that is used while in camp, see Camp Clothing.

Clothing is a form of Equipment that provides no additional protection against damage, but allows classes with no armour proficiency (like Sorcerer and Wizard) to cast Spells in combat.

When wearing clothing, your Armour Class is equal to 10 plus your Dexterity Modifier. Also, since it is not classified as armour, all the spells and equipment with the condition "While you are not wearing any armour" such as Mage Armour still fully function while wearing them.

List of Clothing[edit section | visual editor]

ItemWeightPriceSpecial
Barbarian Clothes1.8 kg
3.6 lb
11
Barbarian Clothes1.8 kg
3.6 lb
11
Clothes1.8 kg
3.6 lb
11
Monastic Robes1.8 kg
3.6 lb
11
Robe1.8 kg
3.6 lb
11
Robe1.8 kg
3.6 lb
11
Robe1.8 kg
3.6 lb
11
Simple Robe1.8 kg
3.6 lb
11
Simple Robe1.8 kg
3.6 lb
11
Sorcerer Robe1.8 kg
3.6 lb
11
Sorcerer Robe1.8 kg
3.6 lb
11
Sorcerer Robe1.8 kg
3.6 lb
11
Armour of Uninhibited Kushigo1.8 kg
3.6 lb
250
Kushigo CounterKushigo Counter
While Patient Defence Patient Defence is active: the wearer can use their reaction to make an unarmed strike against any attacker that misses.
Bided Time1.8 kg
3.6 lb
250
Time Thoroughly Bided
The wearer gains Arcane Charge Arcane Charge whenever they are hit by a melee attack.
Bloodguzzler Garb1.8 kg
3.6 lb
250
Grievous Retribution
When an enemy damages the wearer, the wearer gains Wrath Wrath for 2 turns.
Cloth Armour1.8 kg
3.6 lb
250
Grievous Retribution
When an enemy damages the wearer, the wearer gains Wrath Wrath for 2 turns.
Poisoner's Robe1.8 kg
3.6 lb
250
Poison Trails
When the wearer casts a spell that deals Poison⁠Poison damage, it deals an additional 1d4⁠Poison⁠Poison damage.
Robe of Summer1.8 kg
3.6 lb
250
Cloth of Authority1.8 kg
3.6 lb
800
Dauntless
You can't be Frightened Frightened or afflicted with other emotion-altering conditions.
Authority
You have Advantage Advantage on Intimidation checks and Insight checks.
Drunken Cloth1.8 kg
3.6 lb
800
Snowy Liver
While Drunk Drunk you have Advantage Advantage on Constitution Saving Throw Saving Throws, and you gain Temporary Hit Points equal to your Constitution Modifier at the start of your turn.
Enraging Heart Garb1.8 kg
3.6 lb
800
Ruintamer Heart
While Raging Raging, the wearer generates 2 turns of Wrath Wrath.[See: Bugs]
Garb of the Land and Sky1.8 kg
3.6 lb
800
Mountainous Poise
While using Patient Defence Patient Defence, you also benefit from the effect of Blade Ward Blade Ward.
Breezeswift Speed
While using Step of the Wind Step of the Wind, your next Attack Roll Attack Roll has Advantage Advantage and deals an additional 1d8⁠Force⁠Force damage.
Icebite Robe1.8 kg
3.6 lb
800
Armour of Agathys Armour of Agathys (Action)
Cast as a level 3 spell (Recharge: Long rest Recharge: Long rest.)
Mutilated Carapace1.8 kg
3.6 lb
800
Formless Slaughter
You gain a +1 to Attack and Damage rolls while shapeshifting or disguised.
Faceless Masquerade
You have Advantage Advantage on Deception Deception Checks and Persuasion Persuasion Checks.
Obsidian Laced Robe1.8 kg
3.6 lb
800
Flaming Revenge
On a successful Saving Throw Saving Throw against a foe's spell, deal 1d4 + proficiency bonus⁠Fire⁠Fire damage to them.
Robe of Exquisite Focus1.8 kg
3.6 lb
800
High Spellcasting
You gain a +1 bonus to Spell Save DC.
Shelter of Athkatla1.8 kg
3.6 lb
1000
Mirror Image Mirror Image (Action)
Cast as a level 2 spell (Recharge: Long rest Recharge: Long rest.)
Spell Resistance
You have Advantage Advantage on Saving Throw Saving Throws against spells.
The Graceful Cloth1.8 kg
3.6 lb
800
Cat's Grace
You gain Cat's Grace Cat's Grace and increase your Dexterity Dexterity by 2, to a maximum of 20.
Nimble As a Cat
You gain a +1 bonus to your Dexterity Saving Throw Saving Throws and also increase your Jump Jump distance by 1.5 m (5 ft).
The Mighty Cloth1.8 kg
3.6 lb
800
Bull Rush Bull Rush (Action + Movement Speed)
Charge forward and possibly knock your foes back 3 m (10 ft). (Recharge: Per turn Recharge: Per turn.)
Bull's Strength
You gain Bull's Strength Bull's Strength and increase your Strength Strength by 2, to a maximum of 20.
Unwavering Bull
You cannot be pushed against your will and you have an Advantage Advantage on Saving Throw Saving Throws against being Restrained Restrained.[See Notes]
The Protecty Sparkswall1.8 kg
3.6 lb
260
High Spellcasting
You gain a +1 bonus to Spell Save DC.
Sparkswall Armour
The wearer has +1 to Armour Class Armour Class and Saving Throw Saving Throws as long as they have Lightning Charges Lightning Charges.
Viconia's Priestess Robe1.8 kg
3.6 lb
1600
Shar's Umbrae
While obscured, the wearer has Advantage Advantage on Stealth Checks.
Sharran Veil
Shield of Faith Shield of Faith also grants you a +2 to all Saving Throw Saving Throws.
Bonespike Garb1.8 kg
3.6 lb
1600
Slabjaw Determination
You gain 15 temporary hit points 15 temporary hit points whenever you Rage Rage.
Exoskeletal Endurance
Reduce all incoming damage by 2. When the wearer is struck by a melee attack, the attacker takes Constitution modifier⁠Piercing⁠Piercing damage.
Infernal Robe1.8 kg
3.6 lb
1600
Fire Shield: Warm Fire Shield: Warm (Bonus Action)
Cast as a level 4 spell (Recharge: Long rest Recharge: Long rest.)
Moon Devotion Robe1.8 kg
3.6 lb
1600
Lunar Bulwark Lunar Bulwark (Action)
Bathe yourself in the shielding magic of Selûne's watchful gaze. (Recharge: Long rest Recharge: Long rest.)
Produce Flame Produce Flame (Action)
A flame in your hand sheds a light in a 9 m (30 ft) radius and deals 1d8⁠Fire⁠Fire damage when thrown.
Selûne's Protection
While the wearer has Mage Armour Mage Armour, each successful Saving Throw Saving Throw causes the source of the Saving Throw to take 1d4⁠Radiant⁠Radiant damage.
Potent Robe1.8 kg
3.6 lb
1600
Gregarious Caster
Your cantrips deal additional damage equal to your Charisma Modifier.
Well-Liked and Well-Fortified
At the beginning of the wearer's turn, the robe activates, granting them Temporary Hit Points equal to their Charisma Modifier.
Robe of Supreme Defences1.8 kg
3.6 lb
1600
Exquisite Focus
While concentrating, you add your Spellcasting Modifier to your Saving Throw Saving Throws and gain a +1 bonus to your Armour Class Armour Class.
Robe of the Weave1.8 kg
3.6 lb
2900
Arcane Enchantment
You gain a +1 bonus to Spell Save DC and Spell Attack rolls.
Weave Eater
Whenever the wearer succeeds a Saving Throw Saving Throw against a spell, they regain 1d6⁠Hit Points⁠Hit Points.
Veil of the Morning1.8 kg
3.6 lb
1600
Turn Undead Turn Undead (Action)
Pray to Turn Turn all undead that can see you. (Recharge: Long rest Recharge: Long rest.)
Let The Undead Blanch With Fear
Undead have Disadvantage Disadvantage on attack rolls against you, and you have Advantage Advantage on Saving Throw Saving Throws against their actions and spells.
Vest of Soul Rejuvenation1.8 kg
3.6 lb
4160
Defier's Rejuvenation
Whenever the wearer succeeds on a Saving Throw Saving Throw against a Spell, they regain 1d4⁠Hit Points⁠Hit Points.
Greater Kushigo Counter
The wearer can use a  Reaction to make an Unarmed Strike Unarmed Strike against any attacker that misses.
Wavemother's Robe1.8 kg
3.6 lb
610
Create or Destroy Water Create or Destroy Water (Action)
Cast as a level 4 spell (Recharge: Short rest Recharge: Short rest.)
Temperature Adjustment
You have Resistance to Fire⁠Fire and Cold⁠Cold Damage.
Watery Rejuvenation
If the wearer is standing in a Water Water surface at the start of their turn, they heal 1d4⁠Hit Points⁠Hit Points.

Legacy content[edit section | visual editor]