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Wet (Condition)

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Notes

  • If a already Chilled Chilled creature is made Wet Wet, both conditions are replaced with Frozen Frozen.
  • Wet entities who are resistant to Lightning⁠Lightning or Cold⁠Cold damage have their resistances negated instead of becoming vulnerable.
  • Becoming wet breaks normal invisibility invisibility immediately.
  • Wet washes off any blood and dirt that has accumulated on characters and their armour.

Sources of Wet

Conditions with the same stack ID

Conditions with the stack ID WET, only one of these can be applied at the same time:
Condition Effects
Corrosive Spit: DissolvedCorrosive Spit: Dissolved
  • Affected entity's Armour Class Armour Class has been reduced by 5. The spit can be removed with water.
Corrosive Spit: DissolvingCorrosive Spit: Dissolving
  • Takes 1d10⁠Acid⁠Acid damage per turn.
  • Affected entity's Armour Class Armour Class has been reduced by 1. The spit will keep eating away at its defences, further reducing its Armour Class, unless it is washed away with water.
DrenchedDrenched
  • Your melee attacks inflict Wet Wet on the target.
WetWet