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Wet (Condition)

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Notes

  • If a already ChilledChilled creature is made WetWet, both conditions are replaced with FrozenFrozen.
  • Wet entities who are resistant to LightningLightning or ColdCold damage have their resistances negated instead of becoming vulnerable.
  • Becoming wet breaks normal invisibilityinvisibility immediately.
  • Wet washes off any blood and dirt that has accumulated on characters and their armour.

Sources of Wet

Conditions with the same stack ID

Conditions with the stack ID WET, only one of these can be applied at the same time:
Condition Effects
Corrosive Spit: DissolvedCorrosive Spit: Dissolved
  • Affected entity's Armour ClassArmour Class has been reduced by 5. The spit can be removed with water.
Corrosive Spit: DissolvingCorrosive Spit: Dissolving
  • Takes 1d10AcidAcid damage per turn.
  • Affected entity's Armour ClassArmour Class has been reduced by 1. The spit will keep eating away at its defences, further reducing its Armour Class, unless it is washed away with water.
DrenchedDrenched
  • Your melee attacks inflict WetWet on the target.
WetWet